Commit graph

  • 1701aa5a61 mouse picking main tylermurphy534 2022-10-03 06:50:49 -0400
  • 4f83af1857 move chunk loading into world class tylermurphy534 2022-10-01 16:28:38 -0400
  • 6a001c4840 rename src files, move .o to /bin tylermurphy534 2022-10-01 14:35:16 -0400
  • a82704af88 variable chunk sizes tylermurphy534 2022-10-01 14:12:54 -0400
  • 5585b67a27 finalize greedy meshing tylermurphy534 2022-09-30 15:40:42 -0400
  • 795dce1272 greedy mesh texturing tylermurphy534 2022-09-30 11:28:38 -0400
  • 34131a56b1 y-axis texture uvs working on greedy tylermurphy534 2022-09-30 01:01:52 -0400
  • 5d3b1bc175 greedy meshing tylermurphy534 2022-09-30 00:25:12 -0400
  • 915469e0f3 descriptor pool final fix tylermurphy534 2022-09-29 18:11:53 -0400
  • 6afc638902 temporray descriptor pool memory patch Tyler Murphy 2022-09-29 15:20:36 -0400
  • 00d822fb3d undo last commit tylermurphy534 2022-09-29 11:15:48 -0400
  • 0a5a72b8fe fix possible run condition tylermurphy534 2022-09-29 11:14:22 -0400
  • 3edd271b81 shrub biome tylermurphy534 2022-09-28 23:20:37 -0400
  • 078f974398 re enable music tylermurphy534 2022-09-28 22:55:22 -0400
  • 001cbb9141 cooler chunk generation tylermurphy534 2022-09-28 22:55:07 -0400
  • fdbe207540 async chunk generation tylermurphy534 2022-09-28 19:36:35 -0400
  • 1f4dc3aa84 only wait for buffers once. fix chunk mesh edges Tyler Murphy 2022-09-28 11:26:00 -0400
  • 50bd5c1a7e dont destroy buffers until not used Tyler Murphy 2022-09-28 10:51:15 -0400
  • 9d0262e8a2 better model and texture cleanup Tyler Murphy 2022-09-28 09:38:25 -0400
  • b269e8059a set render distance back to 10 tylermurphy534 2022-09-28 00:05:07 -0400
  • 269263d886 destroy buffers on fence tylermurphy534 2022-09-27 21:40:20 -0400
  • 9b60b862e5 procedural chunk loading Tyler Murphy 2022-09-27 17:03:43 -0400
  • 965ff9cc09 async chunk meshing Tyler Murphy 2022-09-27 13:35:49 -0400
  • 6f9d3befb4 change shader lighting Tyler Murphy 2022-09-27 12:32:09 -0400
  • 63d8a67845 disable anisotropic filtering on chunks Tyler Murphy 2022-09-26 23:34:05 -0400
  • bc2a2d08c9 window icon tylermurphy534 2022-09-26 21:24:28 -0400
  • 5a08c9c8e2 vertex buffer is not a byte vector, multi texture loading tylermurphy534 2022-09-26 20:57:53 -0400
  • 873ca38c0d texture arrays Tyler Murphy 2022-09-26 18:03:07 -0400
  • 7332c3e56a undo nearest neighbor Tyler Murphy 2022-09-26 14:08:40 -0400
  • 8852ce1af9 fixed chunk meshing due to using unsigned int Tyler Murphy 2022-09-26 13:24:16 -0400
  • b579882324 multichunk meshing Tyler Murphy 2022-09-26 11:03:27 -0400
  • eb89831d14 MSAA tylermurphy534 2022-09-26 00:06:51 -0400
  • ee3a4d6073 remove color vertex data, mipmapping tylermurphy534 2022-09-25 23:08:03 -0400
  • 29e2d9db80 3D Chunks rendering tylermurphy534 2022-09-25 19:05:56 -0400
  • ffd2d8220d merge in input tylermurphy534 2022-09-25 12:13:07 -0400
  • 7c1dfec943 vertex data no longer hard coded tylermurphy534 2022-09-25 12:07:49 -0400
  • f81d611f0e remove Xe From engine class names tylermurphy534 2022-09-24 21:16:13 -0400
  • ee910566f7 delete unused folder Tyler Murphy 2022-09-23 15:46:44 -0400
  • 9b7d143619 abstract user input, refactor #include's Tyler Murphy 2022-09-23 13:20:30 -0400
  • 4ab67b4793 delete old files tylermurphy534 2022-09-22 21:36:14 -0400
  • 065a77e707 add spv to gitignore tylermurphy534 2022-09-22 18:39:52 -0400
  • 8ad6a9110a remove compile libs from make tylermurphy534 2022-09-22 18:37:59 -0400
  • 30d1fce59b add openal-soft and freealut as submodules tylermurphy534 2022-09-22 18:35:11 -0400
  • 888cdf15a9 update .gitmodules tylermurphy534 2022-09-22 18:29:34 -0400
  • cbe1374b03 sound set volume Tyler Murphy 2022-09-22 13:36:03 -0400
  • 8d9c74bc4f finish openal and ALUT Tyler Murphy 2022-09-22 13:21:30 -0400
  • 5d07a3c101 add alut tylermurphy534 2022-09-22 11:29:32 -0400
  • ac2868abc0 start implementing openal soft tylermurphy534 2022-09-22 11:14:00 -0400
  • b1e71a70a4 add openal lib Tyler Murphy 2022-09-21 16:49:43 -0400
  • 76bae46dbc self define descriptors Tyler Murphy 2022-09-21 12:36:12 -0400
  • b6438c6779 recreate descriptors tylermurphy534 2022-09-20 23:04:33 -0400
  • 249f6c9fa3 texture loading tylermurphy534 2022-09-20 22:02:58 -0400
  • b2af1ca699 destroy pipline layout tylermurphy534 2022-09-19 23:17:15 -0400
  • 8cc0b081ef finish refactor tylermurphy534 2022-09-19 21:28:41 -0400
  • 9f3ed45b12 temp patch Tyler Murphy 2022-09-19 17:48:10 -0400
  • 2f99eee7c5 even more refactoring Tyler Murphy 2022-09-19 16:35:45 -0400
  • 430a008ab3 more recatoring, doesnt compile Tyler Murphy 2022-09-19 12:54:23 -0400
  • 8754e31367 start refactoring, doesnt compile tylermurphy534 2022-09-19 07:08:42 -0400
  • 27bc8c9c9b LICENSE tylermurphy534 2022-09-18 21:25:38 -0400
  • 8045b8ba04 stanford dragon rendering tylermurphy534 2022-09-18 21:20:51 -0400