y-axis texture uvs working on greedy

This commit is contained in:
tylermurphy534 2022-09-30 01:01:52 -04:00
parent 5d3b1bc175
commit 34131a56b1
2 changed files with 9 additions and 16 deletions

View file

@ -132,28 +132,21 @@ void AddVertex(xe::Model::Data& data, glm::vec3 Pos, glm::vec3 Nor, FMask Mask,
void CreateQuad(xe::Model::Data& data, FMask Mask, glm::vec3 AxisMask, glm::vec3 V1, glm::vec3 V2, glm::vec3 V3, glm::vec3 V4, uint32_t width, uint32_t height) {
const auto Normal = glm::vec3(AxisMask) * glm::vec3(Mask.normal);
std::vector<glm::vec3> verticies = {V1, V2, V3, V4};
std::vector<glm::vec3> verticies = {V4, V2, V3, V1};
float uv[4][2];
if (AxisMask[0] == 1) {
uv[0][0] = width; uv[0][1] = height;
uv[1][0] = 0; uv[1][1] = height;
uv[2][0] = width; uv[2][1] = 0;
uv[3][0] = 0; uv[3][1] = 0;
} else {
uv[0][0] = height; uv[0][1] = width;
uv[0][0] = height; uv[0][1] = width;
uv[1][0] = height; uv[1][1] = 0;
uv[2][0] = 0; uv[2][1] = width;
uv[3][0] = 0; uv[3][1] = 0;
}
AddVertex(data, verticies[0], Normal, Mask, AxisMask, uv[0]);
AddVertex(data, verticies[2 + Mask.normal], Normal, Mask, AxisMask, uv[3]);
AddVertex(data, verticies[2 - Mask.normal], Normal, Mask, AxisMask, uv[2]);
AddVertex(data, verticies[3], Normal, Mask, AxisMask, uv[3]);
AddVertex(data, verticies[1 - Mask.normal], Normal, Mask, AxisMask, uv[0]);
AddVertex(data, verticies[1 + Mask.normal], Normal, Mask, AxisMask, uv[1]);
AddVertex(data, verticies[0], Normal, Mask, AxisMask, uv[1]);
AddVertex(data, verticies[2 + Mask.normal], Normal, Mask, AxisMask, uv[2]);
AddVertex(data, verticies[2 - Mask.normal], Normal, Mask, AxisMask, uv[0]);
AddVertex(data, verticies[3], Normal, Mask, AxisMask, uv[2]);
AddVertex(data, verticies[1 - Mask.normal], Normal, Mask, AxisMask, uv[1]);
AddVertex(data, verticies[1 + Mask.normal], Normal, Mask, AxisMask, uv[3]);
}

View file

@ -13,7 +13,7 @@ SimpleRenderer::SimpleRenderer(xe::Engine &xeEngine, std::vector<xe::Image*> &im
.addPushConstant(sizeof(PushConstant))
.addUniformBinding(0, sizeof(UniformBuffer))
.addTextureArrayBinding(1, images)
.setCulling(false)
.setCulling(true)
.build();
}