async chunk meshing
This commit is contained in:
parent
6f9d3befb4
commit
965ff9cc09
11 changed files with 168 additions and 143 deletions
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@ -32,18 +32,18 @@ void Engine::loadDescriptorPool() {
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.build();
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}
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std::shared_ptr<Model> Engine::loadModelFromFile(const std::string &filename) {
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Model* Engine::loadModelFromFile(const std::string &filename) {
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return Model::createModelFromFile(xeDevice, filename);
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}
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std::shared_ptr<Model> Engine::loadModelFromData(std::vector<unsigned char> vertexData, uint32_t vertexSize, std::vector<uint32_t> indices) {
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Model* Engine::loadModelFromData(std::vector<unsigned char> vertexData, uint32_t vertexSize, std::vector<uint32_t> indices) {
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Model::Builder builder{};
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builder.vertexData.data = vertexData;
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builder.vertexSize = vertexSize;
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if(indices.size() > 0) {
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builder.indices = indices;
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}
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return std::make_shared<Model>(xeDevice, builder);
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return new Model(xeDevice, builder);
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}
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Image* Engine::loadImageFromFile(const std::string &filename, bool anisotropic) {
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@ -7,6 +7,7 @@
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#include "xe_image.hpp"
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#include "xe_input.hpp"
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#include "xe_sound.hpp"
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#include "xe_model.hpp"
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#include <chrono>
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#include <string>
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@ -31,8 +32,8 @@ class Engine {
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Camera& getCamera() {return xeCamera;}
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Device& getDevice() {return xeDevice;}
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std::shared_ptr<Model> loadModelFromFile(const std::string &filename);
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std::shared_ptr<Model> loadModelFromData(std::vector<unsigned char> vertexData, uint32_t vertexSize, std::vector<uint32_t> indices);
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Model* loadModelFromFile(const std::string &filename);
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Model* loadModelFromData(std::vector<unsigned char> vertexData, uint32_t vertexSize, std::vector<uint32_t> indices);
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Image* loadImageFromFile(const std::string &filename, bool anisotropic = true);
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bool beginFrame() { return xeRenderer.beginFrame(); }
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@ -37,8 +37,7 @@ class GameObject {
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id_t getId() { return id; }
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std::shared_ptr<Model> model{};
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// glm::vec3 color{};
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Model* model{};
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TransformComponent transform;
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private:
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@ -20,10 +20,10 @@ Model::Model(Device &device, const Model::Builder &builder) : xeDevice{device} {
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Model::~Model() {}
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std::unique_ptr<Model> Model::createModelFromFile(Device &device, const std::string &filepath) {
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Model* Model::createModelFromFile(Device &device, const std::string &filepath) {
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Builder builder{};
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builder.loadModel(filepath);
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return std::make_unique<Model>(device, builder);
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return new Model(device, builder);
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}
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void Model::createVertexBuffers(const std::vector<unsigned char> &vertexData, uint32_t vertexSize) {
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@ -40,7 +40,7 @@ class Model {
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Model(const Model &) = delete;
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Model operator=(const Model &) = delete;
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static std::unique_ptr<Model> createModelFromFile(Device &device, const std::string &filepath);
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static Model* createModelFromFile(Device &device, const std::string &filepath);
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void bind(VkCommandBuffer commandBuffer);
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void draw(VkCommandBuffer commandBuffer);
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@ -208,6 +208,8 @@ void RenderSystem::loadTextureArray(uint32_t binding, std::vector<Image*>& image
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void RenderSystem::render(GameObject &gameObject) {
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if(gameObject.model == nullptr) return;
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gameObject.model->bind(xeRenderer.getCurrentCommandBuffer());
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gameObject.model->draw(xeRenderer.getCurrentCommandBuffer());
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223
src/chunk.cpp
223
src/chunk.cpp
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@ -1,16 +1,33 @@
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#include "chunk.hpp"
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namespace app {
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static std::map<std::pair<int32_t, int32_t>, Chunk*> chunks{};
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//
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// CHUNK CONSTRUCTORS AND DECONSTUCTORS
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//
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Chunk::Chunk(int32_t gridX, int32_t gridZ, uint32_t world_seed)
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: world_seed{world_seed},
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chunk_seed{(world_seed * gridX) + (world_seed * gridZ) / 2},
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gridX{gridX},
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gridZ{gridZ} {
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chunkMesh = nullptr;
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generate();
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}
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Chunk::~Chunk() {
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if(chunkMesh != nullptr)
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delete chunkMesh;
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if(worker.joinable())
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worker.join();
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}
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//
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// CHUNK CREATION AND DELETION
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//
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static std::map<std::pair<int32_t, int32_t>, Chunk*> chunks{};
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Chunk* Chunk::newChunk(int32_t gridX, int32_t gridZ, uint32_t world_seed) {
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Chunk* chunk = new Chunk(gridX, gridZ, world_seed);
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chunks[{gridX, gridZ}] = std::move(chunk);
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@ -25,36 +42,9 @@ Chunk* Chunk::getChunk(int32_t gridX, int32_t gridZ) {
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}
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}
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uint8_t Chunk::getBlock(int32_t x, int32_t y, int32_t z) {
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if(y > 256) return AIR;
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if(y < 0) return INVALID;
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int chunkX = gridX;
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int chunkZ = gridZ;
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if(x < 0) {
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chunkX--;
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} else if(x > 15) {
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chunkX++;
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}
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if(z < 0) {
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chunkZ--;
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} else if(z > 15) {
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chunkZ++;
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}
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x = (x+16)%16;
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z = (z+16)%16;
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if(chunkX == gridX && chunkZ == gridZ) {
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int index = x + (z * 16) + (y * 256);
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return cubes[index];
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} else {
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Chunk* chunk = getChunk(chunkX, chunkZ);
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if(chunk == NULL) {
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return INVALID;
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} else {
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int index = x + (z * 16) + (y * 256);
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return chunk->cubes[index];
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}
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}
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}
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//
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// CHUNK TEXTURE AND BLOCK LOADING
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//
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static std::map<uint8_t, Block> blocks{};
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static std::map<std::string, uint32_t> texturesIds{};
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@ -93,73 +83,120 @@ void Chunk::unload() {
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textures.clear();
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}
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//
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// CHUNK MESH CREATION FOR BOTH SYNC AND ASYNC
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//
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void Chunk::createMeshAsync(Chunk* c) {
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if(c->working) return;
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c->worker = std::thread(createMesh, c);
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}
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void Chunk::createMesh(Chunk* c) {
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c->working = true;
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c->vertexData.data.clear();
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for(int32_t x=0;x<16;x++) {
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for(int32_t y=0; y<256; y++) {
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for(int32_t z=0; z<16; z++) {
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uint8_t block = c->getBlock(x,y,z);
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if(block == AIR) continue;
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if(c->getBlock(x+1,y,z) == AIR) {
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c->addVerticies(c, 0, x, y, z, block);
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}
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if(c->getBlock(x-1,y,z) == AIR) {
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c->addVerticies(c, 1, x, y, z, block);
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}
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if(c->getBlock(x,y+1,z) == AIR) {
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c->addVerticies(c, 2, x, y, z, block);
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}
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if(c->getBlock(x,y-1,z) == AIR) {
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c->addVerticies(c, 3, x, y, z, block);
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}
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if(c->getBlock(x,y,z+1) == AIR) {
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c->addVerticies(c, 4, x, y, z, block);
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}
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if(c->getBlock(x,y,z-1) == AIR) {
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c->addVerticies(c, 5, x, y, z, block);
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}
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}
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}
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}
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c->working = false;
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c->reloadRequired = true;
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}
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void Chunk::addVerticies(Chunk* c, uint8_t side, int32_t x, int32_t y, int32_t z, uint8_t block) {
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for(int i = 0; i < 6; i ++) {
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c->vertexData.write<float>(px[side * 6 + i][0] + x);
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c->vertexData.write<float>(px[side * 6 + i][1] + y);
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c->vertexData.write<float>(px[side * 6 + i][2] + z);
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c->vertexData.write<float>(nm[side][0]);
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c->vertexData.write<float>(nm[side][1]);
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c->vertexData.write<float>(nm[side][2]);
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c->vertexData.write<float>(uv[i][0]);
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c->vertexData.write<float>(uv[i][1]);
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c->vertexData.write<uint32_t>(static_cast<uint32_t>(blocks[block].textures[side]));
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}
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}
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//
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// CHUNK GETTERS AND SETTORS
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//
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xe::Model* Chunk::getMesh() {
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if(reloadRequired) {
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if(chunkMesh != nullptr)
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delete chunkMesh;
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if(worker.joinable())
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worker.join();
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xe::Model::Builder builder{};
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builder.vertexData = vertexData;
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builder.vertexSize = 36;
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chunkMesh = new xe::Model(xe::Engine::getInstance()->getDevice(), builder);
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reloadRequired = false;
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}
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return chunkMesh;
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}
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uint8_t Chunk::getBlock(int32_t x, int32_t y, int32_t z) {
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if(y > 256) return AIR;
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if(y < 0) return INVALID;
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int chunkX = gridX;
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int chunkZ = gridZ;
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if(x < 0) {
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chunkX--;
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} else if(x > 15) {
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chunkX++;
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}
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if(z < 0) {
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chunkZ--;
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} else if(z > 15) {
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chunkZ++;
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}
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x = (x+16)%16;
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z = (z+16)%16;
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if(chunkX == gridX && chunkZ == gridZ) {
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int index = x + (z * 16) + (y * 256);
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return cubes[index];
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} else {
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Chunk* chunk = getChunk(chunkX, chunkZ);
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if(chunk == NULL) {
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return INVALID;
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} else {
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int index = x + (z * 16) + (y * 256);
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return chunk->cubes[index];
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}
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}
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}
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void Chunk::setBlock(int32_t x, int32_t y, int32_t z, uint8_t block) {
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int index = x + (z * 16) + (y * 256);
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cubes[index] = block;
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}
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std::shared_ptr<xe::Model> Chunk::getMesh() {
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if(reloadRequired) {
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delete chunkMesh.get();
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xe::Model::Builder builder{};
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builder.vertexData = vertexData;
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builder.vertexSize = 36;
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chunkMesh = std::make_shared<xe::Model>(xe::Engine::getInstance()->getDevice(), builder);
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}
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return chunkMesh;
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}
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void Chunk::createMeshAsync() {
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if(working) return;
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// worker = std::thread(createMesh);
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}
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void Chunk::createMesh() {
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working = true;
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vertexData.data.clear();
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for(int32_t x=0;x<16;x++) {
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for(int32_t y=0; y<256; y++) {
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for(int32_t z=0; z<16; z++) {
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uint8_t block = getBlock(x,y,z);
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if(block == AIR) continue;
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if(getBlock(x+1,y,z) == AIR) {
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addVerticies(0, x, y, z, block);
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}
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if(getBlock(x-1,y,z) == AIR) {
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addVerticies(1, x, y, z, block);
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}
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if(getBlock(x,y+1,z) == AIR) {
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addVerticies(2, x, y, z, block);
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}
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if(getBlock(x,y-1,z) == AIR) {
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addVerticies(3, x, y, z, block);
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}
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if(getBlock(x,y,z+1) == AIR) {
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addVerticies(4, x, y, z, block);
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}
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if(getBlock(x,y,z-1) == AIR) {
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addVerticies(5, x, y, z, block);
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}
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}
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}
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}
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working = false;
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reloadRequired = true;
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}
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void Chunk::addVerticies(uint8_t side, int32_t x, int32_t y, int32_t z, uint8_t block) {
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for(int i = 0; i < 6; i ++) {
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vertexData.write<float>(px[side * 6 + i][0] + x);
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vertexData.write<float>(px[side * 6 + i][1] + y);
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vertexData.write<float>(px[side * 6 + i][2] + z);
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vertexData.write<float>(nm[side][0]);
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vertexData.write<float>(nm[side][1]);
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vertexData.write<float>(nm[side][2]);
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vertexData.write<float>(uv[i][0]);
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vertexData.write<float>(uv[i][1]);
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vertexData.write<uint32_t>(static_cast<uint32_t>(blocks[block].textures[side]));
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}
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}
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//
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// CHUNK GENERATION
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//
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void Chunk::generate() {
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cubes.resize(16*16*256);
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@ -38,31 +38,30 @@ class Chunk {
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static std::vector<xe::Image*>& getTextures();
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static Chunk* newChunk(int32_t gridX, int32_t gridZ, uint32_t world_seed);
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static Chunk* getChunk(int32_t gridX, int32_t gridZ);
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Chunk(int32_t gridX, int32_t gridZ, uint32_t world_seed);
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~Chunk() {};
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static void createMesh(Chunk* c);
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static void createMeshAsync(Chunk* c);
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xe::Model* getMesh();
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uint8_t getBlock(int32_t x, int32_t y, int32_t z);
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void setBlock(int32_t x, int32_t y, int32_t z, uint8_t block);
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const int32_t gridX, gridZ;
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const uint32_t world_seed, chunk_seed;
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void createMesh();
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void createMeshAsync();
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std::shared_ptr<xe::Model> getMesh();
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uint8_t getBlock(int32_t x, int32_t y, int32_t z);
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void setBlock(int32_t x, int32_t y, int32_t z, uint8_t block);
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static Chunk* getChunk(int32_t x, int32_t z);
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private:
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Chunk(int32_t gridX, int32_t gridZ, uint32_t world_seed);
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~Chunk();
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void generate();
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void addVerticies(uint8_t side, int32_t x, int32_t y, int32_t z, uint8_t block);
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static void addVerticies(Chunk* c, uint8_t side, int32_t x, int32_t y, int32_t z, uint8_t block);
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bool reloadRequired{false};
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bool working{false};
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std::shared_ptr<xe::Model> chunkMesh;
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xe::Model* chunkMesh;
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xe::Model::Data vertexData;
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std::vector<uint8_t> cubes;
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std::thread worker;
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@ -11,7 +11,15 @@ void FirstApp::run() {
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Chunk::load();
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loadGameObjects();
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for(int32_t x = 0; x < 10; x++) {
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for(int32_t z = 0; z < 10; z++) {
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Chunk* chunk = Chunk::newChunk(x, z, 53463);
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Chunk::createMeshAsync(chunk);
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auto chunkObject = xe::GameObject::createGameObject();
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chunkObject.transform.translation = {16.f*x, 0.f, 16.f*z};
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gameObjects.push_back(std::move(chunkObject));
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}
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}
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SimpleRenderer renderer{xeEngine, Chunk::getTextures()};
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@ -44,26 +52,4 @@ void FirstApp::run() {
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}
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void FirstApp::loadGameObjects() {
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for(int32_t x = 0; x < 10; x++) {
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for(int32_t z = 0; z < 10; z++) {
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Chunk* chunk = Chunk::newChunk(x, z, 53463);
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}
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}
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for(int32_t x = 0; x < 10; x++) {
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for(int32_t z = 0; z < 10; z++) {
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Chunk* chunk = Chunk::getChunk(x,z);
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chunk->createMesh();
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auto chunkObject = xe::GameObject::createGameObject();
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chunkObject.model = chunk->getMesh();
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chunkObject.transform.translation = {16.f*x, 0.f, 16.f*z};
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gameObjects.push_back(std::move(chunkObject));
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}
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}
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}
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}
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@ -32,8 +32,6 @@ class FirstApp {
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static constexpr int WIDTH = 800;
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static constexpr int HEIGHT = 600;
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void loadGameObjects();
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xe::Engine xeEngine;
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std::vector<xe::GameObject> gameObjects;
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@ -1,4 +1,5 @@
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#include "simple_renderer.hpp"
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#include "chunk.hpp"
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namespace app {
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@ -18,8 +19,6 @@ SimpleRenderer::SimpleRenderer(xe::Engine &xeEngine, std::vector<xe::Image*> &im
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void SimpleRenderer::render(std::vector<xe::GameObject> &gameObjects, xe::Camera &xeCamera) {
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// xeRenderSystem->loadTexture(1, xeImage);
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xeRenderSystem->start();
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UniformBuffer ubo{};
|
||||
|
@ -30,6 +29,10 @@ void SimpleRenderer::render(std::vector<xe::GameObject> &gameObjects, xe::Camera
|
|||
PushConstant pc{};
|
||||
pc.modelMatrix = obj.transform.mat4();
|
||||
pc.normalMatrix = obj.transform.normalMatrix();
|
||||
|
||||
Chunk* chunk = Chunk::getChunk(obj.transform.translation.x/16.f, obj.transform.translation.z/16.f);
|
||||
obj.model = chunk->getMesh();
|
||||
|
||||
xeRenderSystem->loadPushConstant(&pc);
|
||||
xeRenderSystem->render(obj);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue