multichunk meshing
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parent
eb89831d14
commit
b579882324
6 changed files with 75 additions and 60 deletions
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@ -56,7 +56,7 @@ bool Engine::poll() {
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frameTime = std::chrono::duration<float, std::chrono::seconds::period>(newTime - currentTime).count();
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currentTime = newTime;
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float aspect = xeRenderer.getAspectRatio();
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xeCamera.setPerspectiveProjection(glm::radians(FOV), aspect, 0.1f, 100.f);
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xeCamera.setPerspectiveProjection(glm::radians(FOV), aspect, 0.1f, 1000.f);
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return !xeWindow.shouldClose();
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}
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107
src/chunk.cpp
107
src/chunk.cpp
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@ -3,7 +3,7 @@
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namespace app {
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static std::map<std::string, std::unique_ptr<Chunk>> chunks{};
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static std::map<std::pair<uint32_t, uint32_t>, Chunk*> chunks{};
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Chunk::Chunk(uint32_t gridX, uint32_t gridZ, uint32_t world_seed)
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: world_seed{world_seed},
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@ -14,13 +14,61 @@ Chunk::Chunk(uint32_t gridX, uint32_t gridZ, uint32_t world_seed)
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}
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Chunk* Chunk::newChunk(uint32_t gridX, uint32_t gridZ, uint32_t world_seed) {
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std::unique_ptr<Chunk> chunk = std::make_unique<Chunk>(gridX, gridZ, world_seed);
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std::string key = gridX + "." + gridZ;
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chunks[key] = std::move(chunk);
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return chunks[key].get();
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Chunk* chunk = new Chunk(gridX, gridZ, world_seed);
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chunks[{gridX, gridZ}] = std::move(chunk);
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return chunks[{gridX, gridZ}];
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}
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Chunk* Chunk::getChunk(uint32_t gridX, uint32_t gridZ) {
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if(chunks.count({gridX, gridZ})) {
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return chunks[{gridX, gridZ}];
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} else {
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return NULL;
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}
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}
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uint8_t Chunk::getBlock(uint32_t x, uint32_t y, uint32_t z) {
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if(y > 256) return AIR;
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if(y < 0) return INVALID;
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int chunkX = gridX;
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int chunkZ = gridZ;
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if(x < 0) {
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chunkX--;
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x = 15;
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} else if(x > 15) {
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chunkX++;
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x = 0;
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}
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if(z < 0) {
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chunkZ--;
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z = 15;
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} else if(z > 15) {
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chunkZ++;
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z = 0;
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}
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if(chunkX == gridX && chunkZ == gridZ) {
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int index = x + (z * 16) + (y * 256);
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return blocks[index];
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} else {
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Chunk* chunk = getChunk(chunkX, chunkZ);
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if(chunk == nullptr) {
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return INVALID;
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} else {
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int index = x + (z * 16) + (y * 256);
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return chunk->blocks[index];
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}
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}
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}
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void Chunk::setBlock(uint32_t x, uint32_t y, uint32_t z, uint8_t block) {
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int index = x + (z * 16) + (y * 256);
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blocks[index] = block;
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}
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void Chunk::reset() {
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for(const auto &[key, chunk]: chunks) {
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delete chunk;
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}
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chunks.clear();
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}
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@ -35,51 +83,6 @@ std::shared_ptr<xe::Model> Chunk::getMesh() {
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return chunkMesh;
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}
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uint8_t Chunk::getBlock(uint32_t x, uint32_t y, uint32_t z) {
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if(y < 0 || y > 256) return AIR;
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int chunkX = gridX;
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int chunkZ = gridZ;
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if(x < 0) {
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chunkX--;
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x = 15;
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} else if(x > 16) {
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chunkX ++;
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x = 0;
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}
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if(z < 0) {
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chunkZ--;
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z = 15;
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} else if(z > 16) {
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chunkZ ++;
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z = 0;
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}
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if(chunkX == gridX && chunkZ == gridZ) {
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int index = (z * 16 * 256) + (y * 16) + x;
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return blocks[index];
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} else {
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Chunk* chunk = getChunk(chunkX, chunkZ);
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if(chunk == nullptr) {
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return AIR;
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} else {
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int index = (z * 16 * 256) + (y * 16) + x;
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return chunk->blocks[index];
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}
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}
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}
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void Chunk::setBlock(uint32_t x, uint32_t y, uint32_t z, uint8_t block) {
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int index = (z * 16 * 256) + (y * 16) + x;
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blocks[index] = block;
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}
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Chunk* Chunk::getChunk(uint32_t x, uint32_t z) {
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std::string key = x + "." + z;
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if(chunks.count(key))
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return chunks[key].get();
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else
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return nullptr;
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}
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void Chunk::createMeshAsync() {
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if(working) return;
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// worker = std::thread(createMesh);
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@ -134,11 +137,11 @@ void Chunk::addVerticies(uint32_t side, uint32_t x, uint32_t y, uint32_t z) {
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void Chunk::generate() {
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blocks.resize(16*16*256);
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const PerlinNoise perlin{123};
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const PerlinNoise perlin{world_seed};
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for(int x = 0; x < 16; x++) {
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for(int z = 0; z < 16; z++) {
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int height = perlin.octave2D_01((x * 0.01), (z * 0.01), 4) * 5;
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int height = perlin.octave2D_01((( x + gridX * 16) * 0.01), ((z + gridZ * 16) * 0.01), 4) * 10;
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for(int y = 0; y < 256; y++) {
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if(y <= height)
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setBlock(x, y, z, DIRT);
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@ -11,6 +11,7 @@
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#include <string>
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#include <map>
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#define INVALID -1
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#define AIR 0
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#define DIRT 1
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@ -46,13 +46,23 @@ void FirstApp::run() {
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void FirstApp::loadGameObjects() {
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Chunk* chunk = Chunk::newChunk(0, 0, 123);
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chunk->createMesh();
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for(int x = 0; x < 10; x++) {
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for(int z = 0; z < 10; z++) {
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Chunk* chunk = Chunk::newChunk(x, z, 53463);
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}
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}
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auto chunkObject = xe::GameObject::createGameObject();
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chunkObject.model = chunk->getMesh();
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chunkObject.transform.translation = {0.f, 0.f, 0.f};
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gameObjects.push_back(std::move(chunkObject));
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for(int x = 0; x < 10; x++) {
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for(int z = 0; z < 10; z++) {
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Chunk* chunk = Chunk::getChunk(x,z);
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chunk->createMesh();
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auto chunkObject = xe::GameObject::createGameObject();
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chunkObject.model = chunk->getMesh();
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chunkObject.transform.translation = {16.f*x, 0.f, 16.f*z};
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gameObjects.push_back(std::move(chunkObject));
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}
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}
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}
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@ -13,6 +13,7 @@
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#include <string>
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#include <memory>
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#include <vector>
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#include <iostream>
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namespace app {
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class FirstApp {
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@ -36,7 +36,7 @@ namespace app {
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xe::GameObject &viewerObject;
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KeyMappings keys{};
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float moveSpeed{3.f};
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float moveSpeed{10.f};
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float lookSpeed{1.5f};
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};
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