shrub biome
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parent
078f974398
commit
3edd271b81
7 changed files with 16 additions and 8 deletions
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res/image/shrub.png
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res/image/shrub.png
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res/image/shrub_top.png
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res/image/shrub_top.png
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@ -6,7 +6,7 @@ layout (location = 2) in flat int fragTex;
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layout (location = 0) out vec4 outColor;
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layout (binding = 1) uniform sampler2D texSampler[6];
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layout (binding = 1) uniform sampler2D texSampler[9];
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void main() {
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outColor = texture(texSampler[fragTex], fragUv) + fragLight;
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@ -73,11 +73,13 @@ std::vector<xe::Image*>& Chunk::getTextures() {
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void Chunk::load() {
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blocks[DIRT] = {{getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE)}};
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blocks[GRASS] = {{getTexture(GRASS_TEXTURE), getTexture(GRASS_TEXTURE), getTexture(GRASS_TOP_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(GRASS_TEXTURE), getTexture(GRASS_TEXTURE)}};
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blocks[GREEN] = {{getTexture(GRASS_TOP_TEXTURE), getTexture(GRASS_TOP_TEXTURE), getTexture(GRASS_TOP_TEXTURE), getTexture(GRASS_TOP_TEXTURE), getTexture(GRASS_TOP_TEXTURE), getTexture(GRASS_TOP_TEXTURE)}};
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blocks[FULL_GRASS] = {{getTexture(GRASS_TOP_TEXTURE), getTexture(GRASS_TOP_TEXTURE), getTexture(GRASS_TOP_TEXTURE), getTexture(GRASS_TOP_TEXTURE), getTexture(GRASS_TOP_TEXTURE), getTexture(GRASS_TOP_TEXTURE)}};
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blocks[STONE] = {{getTexture(STONE_TEXTURE), getTexture(STONE_TEXTURE), getTexture(STONE_TEXTURE), getTexture(STONE_TEXTURE), getTexture(STONE_TEXTURE), getTexture(STONE_TEXTURE)}};
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blocks[SNOW] = {{getTexture(SNOW_TEXTURE), getTexture(SNOW_TEXTURE), getTexture(SNOW_TEXTURE), getTexture(SNOW_TEXTURE), getTexture(SNOW_TEXTURE), getTexture(SNOW_TEXTURE)}};
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blocks[SAND] = {{getTexture(SAND_TEXTURE), getTexture(SAND_TEXTURE), getTexture(SAND_TEXTURE), getTexture(SAND_TEXTURE), getTexture(SAND_TEXTURE), getTexture(SAND_TEXTURE)}};
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blocks[WATER] = {{getTexture(WATER_TEXTURE), getTexture(WATER_TEXTURE), getTexture(WATER_TEXTURE), getTexture(WATER_TEXTURE), getTexture(WATER_TEXTURE), getTexture(WATER_TEXTURE)}};
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blocks[SHRUB] = {{getTexture(SHRUB_TEXTURE), getTexture(SHRUB_TEXTURE), getTexture(SHRUB_TOP_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(SHRUB_TEXTURE), getTexture(SHRUB_TEXTURE)}};
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blocks[FULL_SHRUB] = {{getTexture(SHRUB_TOP_TEXTURE), getTexture(SHRUB_TOP_TEXTURE), getTexture(SHRUB_TOP_TEXTURE), getTexture(SHRUB_TOP_TEXTURE), getTexture(SHRUB_TOP_TEXTURE), getTexture(SHRUB_TOP_TEXTURE)}};
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}
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void Chunk::unload() {
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@ -178,8 +180,10 @@ void Chunk::generate(Chunk* c) {
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for(int x = 0; x < 16; x++) {
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for(int z = 0; z < 16; z++) {
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double biome = perlin.octave2D_01((( x + c->gridX * 13) * 0.0005), ((z + c->gridZ * 13) * 0.0005), 4) * 2;
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double continent = perlin.octave2D_01((( x + c->gridX * 16) * 0.001), ((z + c->gridZ * 16) * 0.001), 4) * 10 - 5;
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double noise = perlin.octave2D_01((( x + c->gridX * 16) * 0.01), ((z + c->gridZ * 16) * 0.01), 4);
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int height = noise * 40;
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int height = noise * 40 + continent;
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for(int y = 0; y < std::max(height, WATER_LEVEL); y++) {
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int difference = y - WATER_LEVEL;
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if (difference < 0) {
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@ -189,9 +193,9 @@ void Chunk::generate(Chunk* c) {
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} else if(difference < 5) {
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c->setBlock(x, y, z, DIRT);
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} else if(difference < 6) {
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c->setBlock(x, y, z, GRASS);
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c->setBlock(x, y, z, biome > 1 ? GRASS : SHRUB);
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} else if(difference < 10) {
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c->setBlock(x, y, z, GREEN);
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c->setBlock(x, y, z, biome > 1 ? FULL_GRASS : FULL_SHRUB);
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} else if(difference < 16) {
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c->setBlock(x, y, z, STONE);
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} else if(difference < 18) {
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@ -19,11 +19,13 @@
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#define AIR 0
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#define DIRT 1
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#define GRASS 2
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#define GREEN 3
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#define FULL_GRASS 3
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#define STONE 4
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#define SNOW 5
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#define SAND 6
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#define WATER 7
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#define SHRUB 8
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#define FULL_SHRUB 9
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#define DIRT_TEXTURE "res/image/dirt.png"
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#define GRASS_TEXTURE "res/image/grass.png"
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@ -32,6 +34,8 @@
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#define SNOW_TEXTURE "res/image/snow.png"
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#define SAND_TEXTURE "res/image/sand.png"
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#define WATER_TEXTURE "res/image/water.png"
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#define SHRUB_TEXTURE "res/image/shrub.png"
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#define SHRUB_TOP_TEXTURE "res/image/shrub_top.png"
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static constexpr int WATER_LEVEL = 20;
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@ -32,7 +32,7 @@ class FirstApp {
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static constexpr int WIDTH = 800;
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static constexpr int HEIGHT = 600;
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static constexpr int RENDER_DISTANCE = 15;
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static constexpr int RENDER_DISTANCE = 25;
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void createGameObjects(xe::GameObject& viewer);
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void reloadLoadedChunks(xe::GameObject& viewer);
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@ -36,7 +36,7 @@ namespace app {
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xe::GameObject &viewerObject;
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KeyMappings keys{};
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float moveSpeed{30.f};
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float moveSpeed{250.f};
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float lookSpeed{1.5f};
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};
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