fixed chunk meshing due to using unsigned int
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parent
b579882324
commit
8852ce1af9
3 changed files with 28 additions and 29 deletions
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@ -3,9 +3,9 @@
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namespace app {
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static std::map<std::pair<uint32_t, uint32_t>, Chunk*> chunks{};
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static std::map<std::pair<int32_t, int32_t>, Chunk*> chunks{};
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Chunk::Chunk(uint32_t gridX, uint32_t gridZ, uint32_t world_seed)
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Chunk::Chunk(int32_t gridX, int32_t gridZ, uint32_t world_seed)
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: world_seed{world_seed},
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chunk_seed{(world_seed * gridX) + (world_seed * gridZ) / 2},
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gridX{gridX},
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@ -13,13 +13,13 @@ Chunk::Chunk(uint32_t gridX, uint32_t gridZ, uint32_t world_seed)
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generate();
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}
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Chunk* Chunk::newChunk(uint32_t gridX, uint32_t gridZ, uint32_t world_seed) {
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Chunk* Chunk::newChunk(int32_t gridX, int32_t gridZ, uint32_t world_seed) {
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Chunk* chunk = new Chunk(gridX, gridZ, world_seed);
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chunks[{gridX, gridZ}] = std::move(chunk);
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return chunks[{gridX, gridZ}];
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}
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Chunk* Chunk::getChunk(uint32_t gridX, uint32_t gridZ) {
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Chunk* Chunk::getChunk(int32_t gridX, int32_t gridZ) {
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if(chunks.count({gridX, gridZ})) {
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return chunks[{gridX, gridZ}];
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} else {
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@ -27,31 +27,29 @@ Chunk* Chunk::getChunk(uint32_t gridX, uint32_t gridZ) {
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}
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}
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uint8_t Chunk::getBlock(uint32_t x, uint32_t y, uint32_t z) {
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uint8_t Chunk::getBlock(int32_t x, int32_t y, int32_t z) {
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if(y > 256) return AIR;
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if(y < 0) return INVALID;
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int chunkX = gridX;
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int chunkZ = gridZ;
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if(x < 0) {
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chunkX--;
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x = 15;
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} else if(x > 15) {
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chunkX++;
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x = 0;
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}
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if(z < 0) {
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chunkZ--;
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z = 15;
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} else if(z > 15) {
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chunkZ++;
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z = 0;
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}
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x = (x+16)%16;
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z = (z+16)%16;
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if(chunkX == gridX && chunkZ == gridZ) {
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int index = x + (z * 16) + (y * 256);
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return blocks[index];
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} else {
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Chunk* chunk = getChunk(chunkX, chunkZ);
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if(chunk == nullptr) {
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if(chunk == NULL) {
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return INVALID;
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} else {
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int index = x + (z * 16) + (y * 256);
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@ -60,7 +58,7 @@ uint8_t Chunk::getBlock(uint32_t x, uint32_t y, uint32_t z) {
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}
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}
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void Chunk::setBlock(uint32_t x, uint32_t y, uint32_t z, uint8_t block) {
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void Chunk::setBlock(int32_t x, int32_t y, int32_t z, uint8_t block) {
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int index = x + (z * 16) + (y * 256);
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blocks[index] = block;
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}
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@ -91,9 +89,9 @@ void Chunk::createMeshAsync() {
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void Chunk::createMesh() {
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working = true;
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vertexData.clear();
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for(int x=0;x<16;x++) {
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for(int y=0; y<256; y++) {
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for(int z=0; z<16; z++) {
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for(int32_t x=0;x<16;x++) {
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for(int32_t y=0; y<256; y++) {
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for(int32_t z=0; z<16; z++) {
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uint8_t block = getBlock(x,y,z);
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if(block == AIR) continue;
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if(getBlock(x+1,y,z) == AIR) {
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@ -121,7 +119,7 @@ void Chunk::createMesh() {
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reloadRequired = true;
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}
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void Chunk::addVerticies(uint32_t side, uint32_t x, uint32_t y, uint32_t z) {
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void Chunk::addVerticies(uint8_t side, int32_t x, int32_t y, int32_t z) {
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for(int i = 0; i < 6; i ++) {
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vertexData.push_back(px[side * 6 + i][0] + x);
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vertexData.push_back(px[side * 6 + i][1] + y);
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@ -11,9 +11,9 @@
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#include <string>
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#include <map>
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#define INVALID -1
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#define AIR 0
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#define DIRT 1
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#define INVALID 0
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#define AIR 1
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#define DIRT 2
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namespace app {
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@ -21,27 +21,28 @@ class Chunk {
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public:
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static Chunk* newChunk(uint32_t gridX, uint32_t gridZ, uint32_t world_seed);
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static Chunk* newChunk(int32_t gridX, int32_t gridZ, uint32_t world_seed);
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static void reset();
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Chunk(uint32_t gridX, uint32_t gridZ, uint32_t world_seed);
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Chunk(int32_t gridX, int32_t gridZ, uint32_t world_seed);
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~Chunk() {};
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const uint32_t gridX, gridZ, world_seed, chunk_seed;
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const int32_t gridX, gridZ;
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const uint32_t world_seed, chunk_seed;
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void createMesh();
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void createMeshAsync();
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std::shared_ptr<xe::Model> getMesh();
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uint8_t getBlock(uint32_t x, uint32_t y, uint32_t z);
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void setBlock(uint32_t x, uint32_t y, uint32_t z, uint8_t block);
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uint8_t getBlock(int32_t x, int32_t y, int32_t z);
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void setBlock(int32_t x, int32_t y, int32_t z, uint8_t block);
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static Chunk* getChunk(uint32_t x, uint32_t z);
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static Chunk* getChunk(int32_t x, int32_t z);
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private:
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void generate();
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void addVerticies(uint32_t side, uint32_t x, uint32_t y, uint32_t z);
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void addVerticies(uint8_t side, int32_t x, int32_t y, int32_t z);
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bool reloadRequired{false};
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bool working{false};
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@ -46,14 +46,14 @@ void FirstApp::run() {
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void FirstApp::loadGameObjects() {
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for(int x = 0; x < 10; x++) {
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for(int z = 0; z < 10; z++) {
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for(int32_t x = 0; x < 10; x++) {
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for(int32_t z = 0; z < 10; z++) {
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Chunk* chunk = Chunk::newChunk(x, z, 53463);
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}
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}
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for(int x = 0; x < 10; x++) {
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for(int z = 0; z < 10; z++) {
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for(int32_t x = 0; x < 10; x++) {
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for(int32_t z = 0; z < 10; z++) {
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Chunk* chunk = Chunk::getChunk(x,z);
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chunk->createMesh();
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