remove color vertex data, mipmapping

This commit is contained in:
tylermurphy534 2022-09-25 23:08:03 -04:00
parent 29e2d9db80
commit ee3a4d6073
15 changed files with 158 additions and 86 deletions

View file

@ -121,6 +121,7 @@ void Device::pickPhysicalDevice() {
for (const auto &device : devices) {
if (isDeviceSuitable(device)) {
physicalDevice = device;
msaaSamples = getMaxUsableSampleCount();
break;
}
}
@ -133,6 +134,21 @@ void Device::pickPhysicalDevice() {
std::cout << "Physical device: " << properties.deviceName << std::endl;
}
VkSampleCountFlagBits Device::getMaxUsableSampleCount() {
VkPhysicalDeviceProperties physicalDeviceProperties;
vkGetPhysicalDeviceProperties(physicalDevice, &physicalDeviceProperties);
VkSampleCountFlags counts = physicalDeviceProperties.limits.framebufferColorSampleCounts & physicalDeviceProperties.limits.framebufferDepthSampleCounts;
if (counts & VK_SAMPLE_COUNT_64_BIT) { return VK_SAMPLE_COUNT_64_BIT; }
if (counts & VK_SAMPLE_COUNT_32_BIT) { return VK_SAMPLE_COUNT_32_BIT; }
if (counts & VK_SAMPLE_COUNT_16_BIT) { return VK_SAMPLE_COUNT_16_BIT; }
if (counts & VK_SAMPLE_COUNT_8_BIT) { return VK_SAMPLE_COUNT_8_BIT; }
if (counts & VK_SAMPLE_COUNT_4_BIT) { return VK_SAMPLE_COUNT_4_BIT; }
if (counts & VK_SAMPLE_COUNT_2_BIT) { return VK_SAMPLE_COUNT_2_BIT; }
return VK_SAMPLE_COUNT_1_BIT;
}
void Device::createLogicalDevice() {
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);

View file

@ -42,6 +42,7 @@ class Device {
VkSurfaceKHR surface() { return surface_; }
VkQueue graphicsQueue() { return graphicsQueue_; }
VkQueue presentQueue() { return presentQueue_; }
VkPhysicalDeviceProperties getProperties() { return properties; }
SwapChainSupportDetails getSwapChainSupport() { return querySwapChainSupport(physicalDevice); }
uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties);
@ -56,11 +57,11 @@ class Device {
VkMemoryPropertyFlags properties,
VkBuffer &buffer,
VkDeviceMemory &bufferMemory);
VkCommandBuffer beginSingleTimeCommands();
void endSingleTimeCommands(VkCommandBuffer commandBuffer);
void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
void copyBufferToImage(
VkBuffer buffer, VkImage image, uint32_t width, uint32_t height, uint32_t layerCount);
void copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height, uint32_t layerCount);
void createImageWithInfo(
const VkImageCreateInfo &imageInfo,
@ -86,6 +87,7 @@ class Device {
void hasGflwRequiredInstanceExtensions();
bool checkDeviceExtensionSupport(VkPhysicalDevice device);
SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device);
VkSampleCountFlagBits getMaxUsableSampleCount();
VkInstance instance;
VkDebugUtilsMessengerEXT debugMessenger;
@ -98,6 +100,8 @@ class Device {
VkQueue graphicsQueue_;
VkQueue presentQueue_;
VkSampleCountFlagBits msaaSamples = VK_SAMPLE_COUNT_1_BIT;
const std::vector<const char *> validationLayers = {"VK_LAYER_KHRONOS_validation"};
const std::vector<const char *> deviceExtensions = {VK_KHR_SWAPCHAIN_EXTENSION_NAME, VK_KHR_MAINTENANCE1_EXTENSION_NAME};
};

View file

@ -13,9 +13,11 @@ namespace xe {
Image::Image(Device &xeDevice, const std::string &filename) : xeDevice{xeDevice} {
createTextureImage(filename);
createTextureImageView();
createTextureSampler();
}
Image::~Image() {
vkDestroySampler(xeDevice.device(), textureSampler, nullptr);
vkDestroyImage(xeDevice.device(), textureImage, nullptr);
vkFreeMemory(xeDevice.device(), textureImageMemory, nullptr);
vkDestroyImageView(xeDevice.device(), textureImageView, nullptr);
@ -25,6 +27,7 @@ void Image::createTextureImage(const std::string &filename) {
int texWidth, texHeight, texChannels;
stbi_uc* pixels = stbi_load(filename.c_str(), &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
VkDeviceSize imageSize = texWidth * texHeight * 4;
mipLevels = static_cast<uint32_t>(std::floor(std::log2(std::max(texWidth, texHeight)))) + 1;
if (!pixels) {
throw std::runtime_error("failed to load texture: " + filename);
@ -48,15 +51,17 @@ void Image::createTextureImage(const std::string &filename) {
stbi_image_free(pixels);
createImage(texWidth, texHeight, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, textureImage, textureImageMemory);
createImage(texWidth, texHeight, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, textureImage, textureImageMemory);
transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
copyBufferToImage(stagingBuffer, textureImage, static_cast<uint32_t>(texWidth), static_cast<uint32_t>(texHeight));
transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
// transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
vkDestroyBuffer(xeDevice.device(), stagingBuffer, nullptr);
vkFreeMemory(xeDevice.device(), stagingBufferMemory, nullptr);
generateMipmaps(textureImage, VK_FORMAT_R8G8B8A8_SRGB, texWidth, texHeight, mipLevels);
}
void Image::createImage(uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory& imageMemory) {
@ -67,7 +72,7 @@ void Image::createImage(uint32_t width, uint32_t height, VkFormat format, VkImag
imageInfo.extent.width = width;
imageInfo.extent.height = height;
imageInfo.extent.depth = 1;
imageInfo.mipLevels = 1;
imageInfo.mipLevels = mipLevels;
imageInfo.arrayLayers = 1;
imageInfo.format = format;
imageInfo.tiling = tiling;
@ -107,7 +112,7 @@ void Image::transitionImageLayout(VkImage image, VkFormat format, VkImageLayout
barrier.image = image;
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = 1;
barrier.subresourceRange.levelCount = mipLevels;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
@ -142,6 +147,86 @@ void Image::transitionImageLayout(VkImage image, VkFormat format, VkImageLayout
xeDevice.endSingleTimeCommands(commandBuffer);
}
void Image::generateMipmaps(VkImage image, VkFormat imageFormat, int32_t texWidth, int32_t texHeight, uint32_t mipLevels) {
VkCommandBuffer commandBuffer = xeDevice.beginSingleTimeCommands();
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.image = image;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
barrier.subresourceRange.levelCount = 1;
int32_t mipWidth = texWidth;
int32_t mipHeight = texHeight;
for (uint32_t i = 1; i < mipLevels; i++) {
barrier.subresourceRange.baseMipLevel = i - 1;
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
vkCmdPipelineBarrier(commandBuffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
0, nullptr,
0, nullptr,
1, &barrier);
VkImageBlit blit{};
blit.srcOffsets[0] = {0, 0, 0};
blit.srcOffsets[1] = {mipWidth, mipHeight, 1};
blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.srcSubresource.mipLevel = i - 1;
blit.srcSubresource.baseArrayLayer = 0;
blit.srcSubresource.layerCount = 1;
blit.dstOffsets[0] = {0, 0, 0};
blit.dstOffsets[1] = { mipWidth > 1 ? mipWidth / 2 : 1, mipHeight > 1 ? mipHeight / 2 : 1, 1 };
blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.dstSubresource.mipLevel = i;
blit.dstSubresource.baseArrayLayer = 0;
blit.dstSubresource.layerCount = 1;
vkCmdBlitImage(commandBuffer,
image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &blit,
VK_FILTER_LINEAR);
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
vkCmdPipelineBarrier(commandBuffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
0, nullptr,
0, nullptr,
1, &barrier);
if (mipWidth > 1) mipWidth /= 2;
if (mipHeight > 1) mipHeight /= 2;
}
barrier.subresourceRange.baseMipLevel = mipLevels - 1;
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
vkCmdPipelineBarrier(commandBuffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
0, nullptr,
0, nullptr,
1, &barrier);
xeDevice.endSingleTimeCommands(commandBuffer);
}
void Image::copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height) {
VkCommandBuffer commandBuffer = xeDevice.beginSingleTimeCommands();
@ -173,7 +258,7 @@ void Image::createTextureImageView() {
viewInfo.format = VK_FORMAT_R8G8B8A8_SRGB;
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.levelCount = mipLevels;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
@ -182,4 +267,29 @@ void Image::createTextureImageView() {
}
}
void Image::createTextureSampler() {
VkSamplerCreateInfo samplerInfo{};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.anisotropyEnable = VK_TRUE;
samplerInfo.maxAnisotropy = xeDevice.getProperties().limits.maxSamplerAnisotropy;
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
samplerInfo.unnormalizedCoordinates = VK_FALSE;
samplerInfo.compareEnable = VK_FALSE;
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = static_cast<float>(mipLevels);
samplerInfo.mipLodBias = 0.0f;
if (vkCreateSampler(xeDevice.device(), &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS) {
throw std::runtime_error("failed to create texture sampler!");
}
}
}

View file

@ -21,12 +21,16 @@ class Image {
void createTextureImage(const std::string &filename);
void createImage(uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory& imageMemory);
void transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout);
void generateMipmaps(VkImage image, VkFormat imageFormat, int32_t texWidth, int32_t texHeight, uint32_t mipLevels);
void copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height);
void createTextureImageView();
void createTextureSampler();
Device &xeDevice;
uint32_t mipLevels;
VkImage textureImage;
VkSampler textureSampler;
VkImageView textureImageView;
VkDeviceMemory textureImageMemory;

View file

@ -117,7 +117,7 @@ void Model::Builder::loadModel(const std::string &filepath) {
indices.clear();
vertexSize = 0;
bool vertex, color, normal, uvs;
bool vertex, normal, uvs;
for (const auto &shape : shapes) {
for (const auto &index : shape.mesh.indices) {
@ -127,11 +127,6 @@ void Model::Builder::loadModel(const std::string &filepath) {
vertexData.push_back(attrib.vertices[3 * index.vertex_index + 1]);
vertexData.push_back(attrib.vertices[3 * index.vertex_index + 2]);
vertex = true;
vertexData.push_back(attrib.colors[3 * index.vertex_index + 0]);
vertexData.push_back(attrib.colors[3 * index.vertex_index + 1]);
vertexData.push_back(attrib.colors[3 * index.vertex_index + 2]);
color = true;
}
if(index.normal_index >= 0) {
@ -152,8 +147,6 @@ void Model::Builder::loadModel(const std::string &filepath) {
if(vertex)
vertexSize += 12;
if(color)
vertexSize += 12;
if(normal)
vertexSize += 12;
if(uvs)

View file

@ -18,7 +18,6 @@ RenderSystem::RenderSystem(
pushCunstantDataSize{pushCunstantDataSize},
uniformBindings{uniformBindings},
imageBindings{imageBindings} {
createTextureSampler();
createDescriptorSetLayout();
createUniformBuffers();
createDescriptorSets();
@ -28,32 +27,8 @@ RenderSystem::RenderSystem(
RenderSystem::~RenderSystem() {
vkDestroyPipelineLayout(xeDevice.device(), pipelineLayout, nullptr);
vkDestroySampler(xeDevice.device(), textureSampler, nullptr);
};
void RenderSystem::createTextureSampler() {
VkSamplerCreateInfo samplerInfo{};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.anisotropyEnable = VK_FALSE;
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
samplerInfo.unnormalizedCoordinates = VK_FALSE;
samplerInfo.compareEnable = VK_FALSE;
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.mipLodBias = 0.0f;
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = 0.0f;
if (vkCreateSampler(xeDevice.device(), &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS) {
throw std::runtime_error("failed to create texture sampler!");
}
}
void RenderSystem::createDescriptorSetLayout() {
DescriptorSetLayout::Builder builder{xeDevice};
@ -62,7 +37,7 @@ void RenderSystem::createDescriptorSetLayout() {
}
for ( const auto &[binding, image]: imageBindings) {
builder.addBinding(binding, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, &textureSampler);
builder.addBinding(binding, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, &(image->textureSampler));
}
xeDescriptorSetLayout = builder.build();
@ -109,7 +84,7 @@ void RenderSystem::updateDescriptorSet(int frameIndex, bool allocate) {
VkDescriptorImageInfo imageInfo{};
imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
imageInfo.imageView = image->textureImageView;
imageInfo.sampler = textureSampler;
imageInfo.sampler = image->textureSampler;
writer.writeImage(binding, &imageInfo);
}

View file

@ -106,7 +106,6 @@ class RenderSystem {
private:
void createTextureSampler();
void createDescriptorSetLayout();
void createUniformBuffers();
void createDescriptorSets();
@ -127,8 +126,6 @@ class RenderSystem {
std::vector<VkDescriptorSet> descriptorSets;
uint32_t pushCunstantDataSize;
VkSampler textureSampler;
VkPipelineLayout pipelineLayout;
std::unique_ptr<Pipeline> xePipeline;

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res/image/dirt.jpg Normal file

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Width:  |  Height:  |  Size: 5.8 KiB

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@ -23,5 +23,5 @@ layout(push_constant) uniform Push {
} push;
void main() {
outColor = mix(texture(texSampler, fragUv), vec4(fragColor, 1.0), .5);
outColor = mix(texture(texSampler, fragUv), vec4(fragColor, 1.0), .1);
}

View file

@ -1,9 +1,8 @@
#version 450
layout (location = 0) in vec3 position;
layout (location = 1) in vec3 color;
layout (location = 2) in vec3 normal;
layout (location = 3) in vec2 uv;
layout (location = 1) in vec3 normal;
layout (location = 2) in vec2 uv;
layout (location = 0) out vec3 fragColor;
layout (location = 1) out vec2 fragUv;
@ -32,6 +31,6 @@ void main() {
float lightIntensity = AMBIENT + max(dot(normalWorldSpace, ubo.directionToLight), 0);
fragColor = lightIntensity * vec3(1/position.y,position.y,clamp(sin(position.x - position.z), 0, 1));
fragColor = lightIntensity * vec3(1);
fragUv = uv;
}

View file

@ -29,7 +29,7 @@ std::shared_ptr<xe::Model> Chunk::getMesh() {
delete chunkMesh.get();
xe::Model::Builder builder{};
builder.vertexData = vertexData;
builder.vertexSize = 44;
builder.vertexSize = 32;
chunkMesh = std::make_shared<xe::Model>(xe::Engine::getInstance()->getDevice(), builder);
}
return chunkMesh;
@ -123,9 +123,6 @@ void Chunk::addVerticies(uint32_t side, uint32_t x, uint32_t y, uint32_t z) {
vertexData.push_back(px[side * 6 + i][0] + x);
vertexData.push_back(px[side * 6 + i][1] + y);
vertexData.push_back(px[side * 6 + i][2] + z);
vertexData.push_back(1.f);
vertexData.push_back(1.f);
vertexData.push_back(1.f);
vertexData.push_back(nm[side][0]);
vertexData.push_back(nm[side][1]);
vertexData.push_back(nm[side][2]);

View file

@ -108,10 +108,10 @@ const float nm[6][3] = {
const float uv[6][2] = {
{1.f,1.f},
{0.f,1.f},
{0.f,0.f},
{0.f,0.f},
{1.f,0.f},
{0.f,1.f},
{0.f,1.f},
{1.f,0.f},
{1.f,1.f}
};

View file

@ -11,8 +11,7 @@ FirstApp::~FirstApp() {}
void FirstApp::run() {
std::shared_ptr<xe::Image> image = xeEngine.loadImageFromFile("res/image/texture.png");
std::shared_ptr<xe::Image> image2 = xeEngine.loadImageFromFile("res/image/scaly.png");
std::shared_ptr<xe::Image> image = xeEngine.loadImageFromFile("res/image/dirt.jpg");
SimpleRenderer renderer{xeEngine, image.get()};
@ -33,7 +32,7 @@ void FirstApp::run() {
xeEngine.getCamera().setViewYXZ(viewerObject.transform.translation, viewerObject.transform.rotation);
if(xeEngine.beginFrame()) {
renderer.render(gameObjects, xeEngine.getCamera(), image2.get());
renderer.render(gameObjects, xeEngine.getCamera(), image.get());
xeEngine.endFrame();
}
@ -46,27 +45,13 @@ void FirstApp::run() {
}
void FirstApp::loadGameObjects() {
std::shared_ptr<xe::Model> xeModel = xeEngine.loadModelFromFile("res/models/stanford-dragon.obj");
auto dragon = xe::GameObject::createGameObject();
dragon.model = xeModel;
dragon.transform.translation = {.0f, .0f, 2.5f};
dragon.transform.scale = {.5f, .5f, .5f};
gameObjects.push_back(std::move(dragon));
auto dragon2 = xe::GameObject::createGameObject();
dragon2.model = xeModel;
dragon2.transform.translation = {5.0f, .0f, -1.5f};
dragon2.transform.rotation.y = glm::radians(90.f);
dragon2.transform.scale = {.35f, .35f, .35f};
gameObjects.push_back(std::move(dragon2));
Chunk* chunk = Chunk::newChunk(0, 0, 123);
chunk->createMesh();
auto chunkObject = xe::GameObject::createGameObject();
chunkObject.model = chunk->getMesh();
chunkObject.transform.translation = {5.f, 5.f, 5.f};
chunkObject.transform.translation = {0.f, 0.f, 0.f};
gameObjects.push_back(std::move(chunkObject));
}

View file

@ -5,10 +5,9 @@ namespace app {
SimpleRenderer::SimpleRenderer(xe::Engine &xeEngine, xe::Image *xeImage) {
xeRenderSystem = xe::RenderSystem::Builder(xeEngine, "res/shaders/simple_shader.vert.spv", "res/shaders/simple_shader.frag.spv")
.addVertexBinding(0, 3, 0) // position
.addVertexBinding(1, 3, 12) // color
.addVertexBinding(2, 3, 24) // normal
.addVertexBinding(3, 2, 36) // uvs
.setVertexSize(sizeof(Vertex))
.addVertexBinding(1, 3, 12) // normal
.addVertexBinding(2, 2, 24) // uvs
.setVertexSize(32)
.addPushConstant(sizeof(PushConstant))
.addUniformBinding(0, sizeof(UniformBuffer))
.addTextureBinding(1, xeImage)

View file

@ -16,13 +16,6 @@ struct PushConstant {
alignas(16) glm::mat4 normalMatrix{1.f};
};
struct Vertex {
glm::vec3 position;
glm::vec3 color;
glm::vec3 normal;
glm::vec2 uv;
};
class SimpleRenderer {
public: