sound set volume

This commit is contained in:
Tyler Murphy 2022-09-22 13:36:03 -04:00
parent 8d9c74bc4f
commit cbe1374b03
3 changed files with 8 additions and 2 deletions

View file

@ -18,7 +18,6 @@ XeSound::XeSound(const std::string& filename) {
alSource3f(source, AL_VELOCITY, 0, 0, 0);
alSourcei(source, AL_LOOPING, AL_FALSE);
alSourcei(source, AL_BUFFER, buffer);
alSourcef(source, AL_GAIN, 3.f);
}
@ -58,4 +57,8 @@ void XeSound::setLooping(bool looping) {
alSourcei(source, AL_LOOPING, looping ? 1 : 0);
};
void XeSound::setVolume(float volume) {
alSourcef(source, AL_GAIN, volume);
}
}

View file

@ -27,6 +27,7 @@ class XeSound {
void setPosition(glm::vec3 position);
void setLooping(bool looping);
void setVolume(float volume);
private:
ALuint source;

View file

@ -19,7 +19,7 @@
namespace app {
FirstApp::FirstApp() : xeEngine{WIDTH, HEIGHT, "Hello, Vulkan!"} {
FirstApp::FirstApp() : xeEngine{WIDTH, HEIGHT, "Xenon Vulkan Engine"} {
loadGameObjects();
}
@ -33,6 +33,7 @@ void FirstApp::run() {
SimpleRenderer renderer{xeEngine, image.get()};
xe::XeSound sound{"res/sound/when_the_world_ends.wav"};
sound.setLooping(true);
sound.play();
auto viewerObject = xe::XeGameObject::createGameObject();
@ -51,6 +52,7 @@ void FirstApp::run() {
renderer.render(gameObjects, xeEngine.getCamera(), image2.get());
xeEngine.endFrame();
}
}
xeEngine.close();