Tyler Murphy
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873ca38c0d
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texture arrays
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2022-09-26 18:03:07 -04:00 |
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Tyler Murphy
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8852ce1af9
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fixed chunk meshing due to using unsigned int
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2022-09-26 13:24:16 -04:00 |
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Tyler Murphy
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b579882324
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multichunk meshing
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2022-09-26 11:03:27 -04:00 |
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tylermurphy534
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ee3a4d6073
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remove color vertex data, mipmapping
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2022-09-25 23:08:03 -04:00 |
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tylermurphy534
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29e2d9db80
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3D Chunks rendering
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2022-09-25 19:05:56 -04:00 |
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tylermurphy534
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ffd2d8220d
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merge in input
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2022-09-25 12:13:07 -04:00 |
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tylermurphy534
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7c1dfec943
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vertex data no longer hard coded
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2022-09-25 12:07:49 -04:00 |
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tylermurphy534
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f81d611f0e
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remove Xe From engine class names
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2022-09-24 21:16:13 -04:00 |
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Tyler Murphy
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9b7d143619
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abstract user input, refactor #include's
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2022-09-23 13:20:30 -04:00 |
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Tyler Murphy
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cbe1374b03
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sound set volume
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2022-09-22 13:36:03 -04:00 |
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tylermurphy534
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ac2868abc0
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start implementing openal soft
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2022-09-22 11:14:00 -04:00 |
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tylermurphy534
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249f6c9fa3
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texture loading
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2022-09-20 22:02:58 -04:00 |
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tylermurphy534
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b2af1ca699
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destroy pipline layout
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2022-09-19 23:17:15 -04:00 |
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tylermurphy534
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8cc0b081ef
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finish refactor
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2022-09-19 21:28:41 -04:00 |
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Tyler Murphy
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2f99eee7c5
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even more refactoring
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2022-09-19 16:35:45 -04:00 |
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Tyler Murphy
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430a008ab3
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more recatoring, doesnt compile
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2022-09-19 12:54:23 -04:00 |
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tylermurphy534
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8754e31367
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start refactoring, doesnt compile
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2022-09-19 07:08:42 -04:00 |
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tylermurphy534
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8045b8ba04
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stanford dragon rendering
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2022-09-18 21:20:51 -04:00 |
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