tylermurphy534
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6a001c4840
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rename src files, move .o to /bin
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2022-10-01 14:35:16 -04:00 |
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tylermurphy534
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5585b67a27
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finalize greedy meshing
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2022-09-30 15:40:42 -04:00 |
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tylermurphy534
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5d3b1bc175
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greedy meshing
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2022-09-30 00:25:12 -04:00 |
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tylermurphy534
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3edd271b81
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shrub biome
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2022-09-28 23:20:37 -04:00 |
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tylermurphy534
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fdbe207540
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async chunk generation
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2022-09-28 19:36:35 -04:00 |
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tylermurphy534
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b269e8059a
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set render distance back to 10
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2022-09-28 00:05:07 -04:00 |
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tylermurphy534
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269263d886
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destroy buffers on fence
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2022-09-27 21:40:20 -04:00 |
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Tyler Murphy
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9b60b862e5
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procedural chunk loading
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2022-09-27 17:03:43 -04:00 |
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Tyler Murphy
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965ff9cc09
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async chunk meshing
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2022-09-27 13:35:49 -04:00 |
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Tyler Murphy
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b579882324
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multichunk meshing
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2022-09-26 11:03:27 -04:00 |
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tylermurphy534
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ffd2d8220d
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merge in input
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2022-09-25 12:13:07 -04:00 |
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tylermurphy534
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f81d611f0e
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remove Xe From engine class names
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2022-09-24 21:16:13 -04:00 |
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Tyler Murphy
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9b7d143619
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abstract user input, refactor #include's
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2022-09-23 13:20:30 -04:00 |
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tylermurphy534
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8cc0b081ef
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finish refactor
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2022-09-19 21:28:41 -04:00 |
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tylermurphy534
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8754e31367
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start refactoring, doesnt compile
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2022-09-19 07:08:42 -04:00 |
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tylermurphy534
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8045b8ba04
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stanford dragon rendering
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2022-09-18 21:20:51 -04:00 |
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