Commit graph

12 commits

Author SHA1 Message Date
Tyler Murphy
50bd5c1a7e dont destroy buffers until not used 2022-09-28 10:51:15 -04:00
Tyler Murphy
9d0262e8a2 better model and texture cleanup 2022-09-28 09:38:25 -04:00
tylermurphy534
269263d886 destroy buffers on fence 2022-09-27 21:40:20 -04:00
Tyler Murphy
9b60b862e5 procedural chunk loading 2022-09-27 17:03:43 -04:00
Tyler Murphy
965ff9cc09 async chunk meshing 2022-09-27 13:35:49 -04:00
Tyler Murphy
63d8a67845 disable anisotropic filtering on chunks 2022-09-26 23:34:05 -04:00
tylermurphy534
5a08c9c8e2 vertex buffer is not a byte vector, multi texture loading 2022-09-26 20:57:53 -04:00
Tyler Murphy
873ca38c0d texture arrays 2022-09-26 18:03:07 -04:00
Tyler Murphy
8852ce1af9 fixed chunk meshing due to using unsigned int 2022-09-26 13:24:16 -04:00
Tyler Murphy
b579882324 multichunk meshing 2022-09-26 11:03:27 -04:00
tylermurphy534
ee3a4d6073 remove color vertex data, mipmapping 2022-09-25 23:08:03 -04:00
tylermurphy534
29e2d9db80 3D Chunks rendering 2022-09-25 19:05:56 -04:00