tylermurphy534
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001cbb9141
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cooler chunk generation
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2022-09-28 22:55:07 -04:00 |
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tylermurphy534
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fdbe207540
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async chunk generation
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2022-09-28 19:36:35 -04:00 |
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Tyler Murphy
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50bd5c1a7e
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dont destroy buffers until not used
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2022-09-28 10:51:15 -04:00 |
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Tyler Murphy
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9d0262e8a2
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better model and texture cleanup
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2022-09-28 09:38:25 -04:00 |
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tylermurphy534
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269263d886
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destroy buffers on fence
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2022-09-27 21:40:20 -04:00 |
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Tyler Murphy
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9b60b862e5
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procedural chunk loading
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2022-09-27 17:03:43 -04:00 |
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Tyler Murphy
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965ff9cc09
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async chunk meshing
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2022-09-27 13:35:49 -04:00 |
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Tyler Murphy
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63d8a67845
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disable anisotropic filtering on chunks
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2022-09-26 23:34:05 -04:00 |
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tylermurphy534
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5a08c9c8e2
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vertex buffer is not a byte vector, multi texture loading
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2022-09-26 20:57:53 -04:00 |
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Tyler Murphy
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873ca38c0d
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texture arrays
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2022-09-26 18:03:07 -04:00 |
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Tyler Murphy
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8852ce1af9
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fixed chunk meshing due to using unsigned int
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2022-09-26 13:24:16 -04:00 |
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Tyler Murphy
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b579882324
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multichunk meshing
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2022-09-26 11:03:27 -04:00 |
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tylermurphy534
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ee3a4d6073
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remove color vertex data, mipmapping
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2022-09-25 23:08:03 -04:00 |
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tylermurphy534
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29e2d9db80
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3D Chunks rendering
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2022-09-25 19:05:56 -04:00 |
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