minecraftvulkan/src/chunk.cpp

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#include "chunk.hpp"
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namespace app {
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//
// CHUNK CONSTRUCTORS AND DECONSTUCTORS
//
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Chunk::Chunk(int32_t gridX, int32_t gridZ, uint32_t world_seed)
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: world_seed{world_seed},
chunk_seed{(world_seed * gridX) + (world_seed * gridZ) / 2},
gridX{gridX},
gridZ{gridZ} {
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chunkMesh = nullptr;
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worker = nullptr;
generated = false;
reload = false;
finished = false;
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}
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Chunk::~Chunk() {
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xe::Model::deleteModel(chunkMesh);
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vertexData.data.clear();
cubes.clear();
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}
//
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// CHUNK CREATION, DELETION, AND RETREVAL
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//
static std::map<std::pair<int32_t, int32_t>, Chunk*> chunks{};
Chunk* Chunk::newChunk(int32_t gridX, int32_t gridZ, uint32_t world_seed) {
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Chunk* chunk = new Chunk(gridX, gridZ, world_seed);
chunks[{gridX, gridZ}] = std::move(chunk);
return chunks[{gridX, gridZ}];
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}
Chunk* Chunk::getChunk(int32_t gridX, int32_t gridZ) {
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auto it = chunks.find({gridX, gridZ});
if(it != chunks.end()) {
return it->second;
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}
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return nullptr;
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}
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void Chunk::deleteChunk(int32_t gridX, int32_t gridZ) {
Chunk* chunk = getChunk(gridX, gridZ);
if(chunk == nullptr) return; // Chunk does not exist or is already deleted
delete chunk;
chunks.erase({gridX, gridZ});
}
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//
// CHUNK TEXTURE AND BLOCK LOADING
//
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static std::map<uint8_t, Block> blocks{};
static std::map<std::string, uint32_t> texturesIds{};
static std::vector<xe::Image*> textures{};
uint32_t getTexture(const std::string& filePath) {
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if(!texturesIds.count(filePath)) {
xe::Image* image = xe::Image::createImage(filePath, false);
texturesIds[filePath] = static_cast<uint32_t>(textures.size());
textures.push_back(image);
}
return texturesIds[filePath];
}
std::vector<xe::Image*>& Chunk::getTextures() {
return textures;
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}
void Chunk::load() {
blocks[DIRT] = {{getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE)}};
blocks[GRASS] = {{getTexture(GRASS_TEXTURE), getTexture(GRASS_TEXTURE), getTexture(GRASS_TOP_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(GRASS_TEXTURE), getTexture(GRASS_TEXTURE)}};
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blocks[FULL_GRASS] = {{getTexture(GRASS_TOP_TEXTURE), getTexture(GRASS_TOP_TEXTURE), getTexture(GRASS_TOP_TEXTURE), getTexture(GRASS_TOP_TEXTURE), getTexture(GRASS_TOP_TEXTURE), getTexture(GRASS_TOP_TEXTURE)}};
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blocks[STONE] = {{getTexture(STONE_TEXTURE), getTexture(STONE_TEXTURE), getTexture(STONE_TEXTURE), getTexture(STONE_TEXTURE), getTexture(STONE_TEXTURE), getTexture(STONE_TEXTURE)}};
blocks[SNOW] = {{getTexture(SNOW_TEXTURE), getTexture(SNOW_TEXTURE), getTexture(SNOW_TEXTURE), getTexture(SNOW_TEXTURE), getTexture(SNOW_TEXTURE), getTexture(SNOW_TEXTURE)}};
blocks[SAND] = {{getTexture(SAND_TEXTURE), getTexture(SAND_TEXTURE), getTexture(SAND_TEXTURE), getTexture(SAND_TEXTURE), getTexture(SAND_TEXTURE), getTexture(SAND_TEXTURE)}};
blocks[WATER] = {{getTexture(WATER_TEXTURE), getTexture(WATER_TEXTURE), getTexture(WATER_TEXTURE), getTexture(WATER_TEXTURE), getTexture(WATER_TEXTURE), getTexture(WATER_TEXTURE)}};
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blocks[SHRUB] = {{getTexture(SHRUB_TEXTURE), getTexture(SHRUB_TEXTURE), getTexture(SHRUB_TOP_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(SHRUB_TEXTURE), getTexture(SHRUB_TEXTURE)}};
blocks[FULL_SHRUB] = {{getTexture(SHRUB_TOP_TEXTURE), getTexture(SHRUB_TOP_TEXTURE), getTexture(SHRUB_TOP_TEXTURE), getTexture(SHRUB_TOP_TEXTURE), getTexture(SHRUB_TOP_TEXTURE), getTexture(SHRUB_TOP_TEXTURE)}};
}
void Chunk::unload() {
for(const auto &image: textures) {
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xe::Image::deleteImage(image);
}
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for(const auto &[key, chunk]: chunks) {
delete chunk;
}
chunks.clear();
textures.clear();
}
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//
// CHUNK MESH CREATION FOR BOTH SYNC AND ASYNC
//
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void Chunk::createMeshAsync(Chunk* c) {
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if(c == nullptr) return;
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if(!isGenerated(c->gridX-1, c->gridZ) ||
!isGenerated(c->gridX+1, c->gridZ) ||
!isGenerated(c->gridX, c->gridZ-1) ||
!isGenerated(c->gridX, c->gridZ+1)) {
return;
}
if(c->worker != nullptr && c->finished == false) return;
c->resetThread();
c->worker = new std::thread(createMesh, c);
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}
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struct FMask {
int block;
int normal;
};
bool CompareMask(FMask a, FMask b){
if(a.block == INVALID || b.block == INVALID) return false;
return a.block == b.block && a.normal == b.normal;
}
void AddVertex(xe::Model::Data& data, glm::vec3 Pos, glm::vec3 Nor, FMask Mask, glm::vec3 AxisMask, float Uv[2]) {
data.write<float>(Pos[0]);
data.write<float>(Pos[1]);
data.write<float>(Pos[2]);
data.write<float>(Nor[0]);
data.write<float>(Nor[1]);
data.write<float>(Nor[2]);
data.write<float>(Uv[0]);
data.write<float>(Uv[1]);
int i = AxisMask[1]*2+AxisMask[2]*4+(Mask.normal<0?1:0);
data.write<uint32_t>(blocks[Mask.block].textures[i]);
}
void CreateQuad(xe::Model::Data& data, FMask Mask, glm::vec3 AxisMask, glm::vec3 V1, glm::vec3 V2, glm::vec3 V3, glm::vec3 V4, uint32_t width, uint32_t height) {
const auto Normal = glm::vec3(AxisMask) * glm::vec3(Mask.normal);
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std::vector<glm::vec3> verticies = {V1, V2, V3, V4};
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if(Mask.block == AIR || Mask.block == INVALID) return;
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float uv[4][2];
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if(AxisMask.x == 1) {
uv[0][0] = height; uv[0][1] = width;
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uv[1][0] = height; uv[1][1] = 0;
uv[2][0] = 0; uv[2][1] = width;
uv[3][0] = 0; uv[3][1] = 0;
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} else {
uv[0][0] = width; uv[0][1] = height;
uv[1][0] = 0; uv[1][1] = height;
uv[2][0] = width; uv[2][1] = 0;
uv[3][0] = 0; uv[3][1] = 0;
}
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AddVertex(data, verticies[0], Normal, Mask, AxisMask, uv[0]);
AddVertex(data, verticies[2 - Mask.normal], Normal, Mask, AxisMask, uv[2 - Mask.normal]);
AddVertex(data, verticies[2 + Mask.normal], Normal, Mask, AxisMask, uv[2 + Mask.normal]);
AddVertex(data, verticies[3], Normal, Mask, AxisMask, uv[3]);
AddVertex(data, verticies[1 + Mask.normal], Normal, Mask, AxisMask, uv[1 + Mask.normal]);
AddVertex(data, verticies[1 - Mask.normal], Normal, Mask, AxisMask, uv[1 - Mask.normal]);
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}
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void Chunk::createMesh(Chunk* c) {
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if(c == nullptr) return;
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if(!isGenerated(c->gridX-1, c->gridZ) ||
!isGenerated(c->gridX+1, c->gridZ) ||
!isGenerated(c->gridX, c->gridZ-1) ||
!isGenerated(c->gridX, c->gridZ+1)) {
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c->finished = true;
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return;
}
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c->vertexData.data.clear();
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for (int Axis = 0; Axis < 3; ++Axis) {
const int Axis1 = (Axis + 1) % 3;
const int Axis2 = (Axis + 2) % 3;
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const int MainAxisLimit = CHUNK_SIZE[Axis];
const int Axis1Limit = CHUNK_SIZE[Axis1];
const int Axis2Limit = CHUNK_SIZE[Axis2];
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auto DeltaAxis1 = glm::vec3(0.f);
auto DeltaAxis2 = glm::vec3(0.f);
auto ChunkItr = glm::vec3(0.f);
auto AxisMask = glm::vec3(0.f);
AxisMask[Axis] = 1;
std::vector<FMask> Mask;
Mask.resize(Axis1Limit * Axis2Limit);
for (ChunkItr[Axis] = -1; ChunkItr[Axis] < MainAxisLimit;) {
int N = 0;
for (ChunkItr[Axis2] = 0; ChunkItr[Axis2] < Axis2Limit; ++ChunkItr[Axis2]) {
for (ChunkItr[Axis1] = 0; ChunkItr[Axis1] < Axis1Limit; ++ChunkItr[Axis1]) {
const auto CurrentBlock = c->getBlock(ChunkItr[0], ChunkItr[1], ChunkItr[2]);
const auto CompareBlock = c->getBlock(ChunkItr[0] + AxisMask[0], ChunkItr[1] + AxisMask[1] , ChunkItr[2] + AxisMask[2]);
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const bool CurrentBlockOpaque = CurrentBlock != AIR && CurrentBlock != INVALID;
const bool CompareBlockOpaque = CompareBlock != AIR && CompareBlock != INVALID;
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if (CurrentBlockOpaque == CompareBlockOpaque) {
Mask[N++] = FMask { INVALID, 0 };
} else if (CurrentBlockOpaque) {
Mask[N++] = FMask { CurrentBlock, 1};
} else {
Mask[N++] = FMask { CompareBlock, -1};
}
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}
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}
++ChunkItr[Axis];
N = 0;
for (int j = 0; j < Axis2Limit; ++j) {
for (int i = 0; i < Axis1Limit;) {
if(Mask[N].normal != 0) {
const auto CurrentMask = Mask[N];
ChunkItr[Axis1] = i;
ChunkItr[Axis2] = j;
int width;
for(width = 1; i + width < Axis1Limit && CompareMask(Mask[N + width], CurrentMask); ++width) {}
int height;
bool done = false;
for (height = 1; j + height < Axis2Limit; ++height) {
for(int k = 0; k < width; ++k) {
if(CompareMask(Mask[N + k + height * Axis1Limit], CurrentMask)) continue;
done = true;
break;
}
if(done) break;
}
DeltaAxis1[Axis1] = width;
DeltaAxis2[Axis2] = height;
CreateQuad(c->vertexData, CurrentMask, AxisMask,
ChunkItr,
ChunkItr + DeltaAxis1,
ChunkItr + DeltaAxis2,
ChunkItr + DeltaAxis1 + DeltaAxis2,
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width,
height
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);
DeltaAxis1 = glm::vec3(0.f);
DeltaAxis2 = glm::vec3(0.f);
for (int l = 0; l < height; ++l) {
for(int k = 0; k < width; ++k) {
Mask[N + k + l * Axis1Limit] = FMask { INVALID, 0 };
}
}
i += width;
N += width;
} else {
i++;
N++;
}
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}
}
}
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}
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c->reload = true;
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c->finished = false;
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}
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//
// CHUNK GENERATION FOR BOTH SYNC AND ASYNC
//
void Chunk::generateAsync(Chunk* c) {
if(c == nullptr) return;
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if(c->worker != nullptr && c->finished == false) return;
c->resetThread();
c->worker = new std::thread(generate, c);
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}
void Chunk::generate(Chunk* c) {
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c->cubes.resize(CHUNK_SIZE.x*CHUNK_SIZE.y*CHUNK_SIZE.z);
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const PerlinNoise perlin{c->world_seed};
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for(int x = 0; x < CHUNK_SIZE.x; x++) {
for(int z = 0; z < CHUNK_SIZE.z; z++) {
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double biome = perlin.octave2D_01((( x + c->gridX * 13) * 0.0005), ((z + c->gridZ * 13) * 0.0005), 4) * 2;
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double continent = perlin.octave2D_01((( x + c->gridX * CHUNK_SIZE.x) * 0.001), ((z + c->gridZ * CHUNK_SIZE.z) * 0.001), 4) * 10 - 5;
double noise = perlin.octave2D_01((( x + c->gridX * CHUNK_SIZE.x) * 0.01), ((z + c->gridZ * CHUNK_SIZE.z) * 0.01), 4);
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int height = noise * 40 + continent;
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for(int y = 0; y < std::max(height, WATER_LEVEL); y++) {
int difference = y - WATER_LEVEL;
if (difference < 0) {
c->setBlock(x, y, z, WATER);
} else if(difference < 3) {
c->setBlock(x, y, z, SAND);
} else if(difference < 5) {
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c->setBlock(x, y, z, DIRT);
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} else if(difference < 6) {
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c->setBlock(x, y, z, biome > 1 ? GRASS : SHRUB);
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} else if(difference < 10) {
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c->setBlock(x, y, z, biome > 1 ? FULL_GRASS : FULL_SHRUB);
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} else if(difference < 16) {
c->setBlock(x, y, z, STONE);
} else if(difference < 18) {
c->setBlock(x, y, z, SNOW);
}
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}
}
}
c->generated = true;
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c->finished = true;
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}
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//
// CHUNK GETTERS AND SETTORS
//
xe::Model* Chunk::getMesh() {
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if(reload) {
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if(chunkMesh != nullptr) {
xe::Model::deleteModel(chunkMesh);
chunkMesh = nullptr;
}
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resetThread();
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xe::Model::Builder builder{};
builder.vertexData = vertexData;
builder.vertexSize = 36;
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chunkMesh = xe::Model::createModel(builder);
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vertexData.data.clear();
reload = false;
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}
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return chunkMesh;
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}
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uint8_t Chunk::getBlock(int32_t x, int32_t y, int32_t z) {
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if(y >= CHUNK_SIZE.y) return AIR;
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if(y < 0) return INVALID;
int chunkX = gridX;
int chunkZ = gridZ;
if(x < 0) {
chunkX--;
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} else if(x > CHUNK_SIZE.x-1) {
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chunkX++;
}
if(z < 0) {
chunkZ--;
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} else if(z > CHUNK_SIZE.z-1) {
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chunkZ++;
}
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x = (x+CHUNK_SIZE.x)%CHUNK_SIZE.x;
z = (z+CHUNK_SIZE.z)%CHUNK_SIZE.z;
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if(chunkX == gridX && chunkZ == gridZ) {
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int index = x + (y * CHUNK_SIZE.x) + (z * CHUNK_SIZE.x * CHUNK_SIZE.y);
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return cubes[index];
} else {
Chunk* chunk = getChunk(chunkX, chunkZ);
if(chunk == NULL) {
return INVALID;
} else {
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int index = x + (y * CHUNK_SIZE.x) + (z * CHUNK_SIZE.x * CHUNK_SIZE.y);
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return chunk->cubes[index];
}
}
}
void Chunk::setBlock(int32_t x, int32_t y, int32_t z, uint8_t block) {
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if(x < 0 || x >= CHUNK_SIZE.x) return;
if(y < 0 || y >= CHUNK_SIZE.y) return;
if(z < 0 || z >= CHUNK_SIZE.z) return;
int index = x + (y * CHUNK_SIZE.x) + (z * CHUNK_SIZE.x * CHUNK_SIZE.y);
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cubes[index] = block;
}
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uint8_t Chunk::getGlobalBlock(int32_t x, int32_t y, int32_t z) {
if(y >= CHUNK_SIZE.y) return AIR;
if(y < 0) return INVALID;
int gridX = static_cast<int>(floor(x / Chunk::CHUNK_SIZE.x));
int gridZ = static_cast<int>(floor(z / Chunk::CHUNK_SIZE.z));
Chunk* chunk = getChunk(gridX, gridZ);
if(chunk == nullptr) return INVALID;
int localX = x - gridX * CHUNK_SIZE.x;
int localZ = z - gridZ * CHUNK_SIZE.z;
return chunk->getBlock(localX, y, localZ);
}
void Chunk::setGlobalBlock(int32_t x, int32_t y, int32_t z, uint8_t block) {
if(y < 0 || y >= CHUNK_SIZE.y) return;
int gridX = static_cast<int>(x % Chunk::CHUNK_SIZE.x);
int gridZ = static_cast<int>(floor(z / Chunk::CHUNK_SIZE.z));
Chunk* chunk = getChunk(gridX, gridZ);
if(chunk == nullptr) return;
int localX = x - gridX * CHUNK_SIZE.x;
int localZ = z - gridZ * CHUNK_SIZE.z;
chunk->setBlock(localX, y, localZ, block);
}
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bool Chunk::isGenerated(int32_t gridX, int32_t gridZ) {
Chunk* chunk = Chunk::getChunk(gridX, gridZ);
if(chunk == nullptr) return false;
return chunk->generated;
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}
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bool Chunk::isMeshed(int32_t gridX, int32_t gridZ) {
Chunk* chunk = Chunk::getChunk(gridX, gridZ);
if(chunk == nullptr) return false;
return chunk->chunkMesh != nullptr;
}
void Chunk::resetThread() {
if(worker != nullptr && worker->joinable()) {
worker->join();
finished = false;
delete worker;
}
}
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}