2022-09-25 23:05:56 +00:00
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#include "chunk.hpp"
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2022-09-27 17:35:49 +00:00
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2022-09-25 23:05:56 +00:00
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namespace app {
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2022-09-27 17:35:49 +00:00
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//
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// CHUNK CONSTRUCTORS AND DECONSTUCTORS
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//
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2022-09-26 17:24:16 +00:00
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Chunk::Chunk(int32_t gridX, int32_t gridZ, uint32_t world_seed)
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: world_seed{world_seed},
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chunk_seed{(world_seed * gridX) + (world_seed * gridZ) / 2},
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gridX{gridX},
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gridZ{gridZ} {
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chunkMesh = nullptr;
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generate();
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}
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Chunk::~Chunk() {
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if(worker.joinable())
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worker.join();
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xe::Model::deleteModel(chunkMesh);
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}
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//
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// CHUNK CREATION, DELETION, AND RETREVAL
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//
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static std::map<std::pair<int32_t, int32_t>, Chunk*> chunks{};
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Chunk* Chunk::newChunk(int32_t gridX, int32_t gridZ, uint32_t world_seed) {
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Chunk* chunk = new Chunk(gridX, gridZ, world_seed);
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chunks[{gridX, gridZ}] = std::move(chunk);
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return chunks[{gridX, gridZ}];
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}
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Chunk* Chunk::getChunk(int32_t gridX, int32_t gridZ) {
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if(chunks.count({gridX, gridZ})) {
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return chunks[{gridX, gridZ}];
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} else {
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return nullptr;
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}
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}
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void Chunk::deleteChunk(int32_t gridX, int32_t gridZ) {
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Chunk* chunk = getChunk(gridX, gridZ);
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if(chunk == nullptr) return; // Chunk does not exist or is already deleted
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delete chunk;
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chunks.erase({gridX, gridZ});
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}
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2022-09-27 17:35:49 +00:00
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//
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// CHUNK TEXTURE AND BLOCK LOADING
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//
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static std::map<uint8_t, Block> blocks{};
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static std::map<std::string, uint32_t> texturesIds{};
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static std::vector<xe::Image*> textures{};
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void loadTexture(const std::string& filePath) {
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xe::Image* image = new xe::Image(filePath, false);
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texturesIds[filePath] = static_cast<uint32_t>(textures.size());
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textures.push_back(image);
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}
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uint32_t getTexture(const std::string& filePath) {
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return texturesIds[filePath];
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}
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std::vector<xe::Image*>& Chunk::getTextures() {
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return textures;
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}
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void Chunk::load() {
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loadTexture(DIRT_TEXTURE);
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loadTexture(GRASS_TEXTURE);
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loadTexture(GRASS_TOP_TEXTURE);
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blocks[DIRT] = {{getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE)}};
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blocks[GRASS] = {{getTexture(GRASS_TEXTURE), getTexture(GRASS_TEXTURE), getTexture(GRASS_TOP_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(GRASS_TEXTURE), getTexture(GRASS_TEXTURE)}};
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}
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void Chunk::unload() {
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for(const auto &image: textures) {
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delete image;
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}
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for(const auto &[key, chunk]: chunks) {
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delete chunk;
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}
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chunks.clear();
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textures.clear();
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}
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2022-09-27 17:35:49 +00:00
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//
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// CHUNK MESH CREATION FOR BOTH SYNC AND ASYNC
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//
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void Chunk::createMeshAsync(Chunk* c) {
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if(c == nullptr) return;
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if(c->working) return;
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if(c->worker.joinable())
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c->worker.join();
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c->worker = std::thread(createMesh, c);
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}
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void Chunk::createMesh(Chunk* c) {
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if(c == nullptr) return;
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c->vertexData.data.clear();
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for(int32_t x=0;x<16;x++) {
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for(int32_t y=0; y<256; y++) {
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for(int32_t z=0; z<16; z++) {
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uint8_t block = c->getBlock(x,y,z);
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if(block == AIR) continue;
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if(c->getBlock(x+1,y,z) == AIR) {
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c->addVerticies(c, 0, x, y, z, block);
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}
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if(c->getBlock(x-1,y,z) == AIR) {
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c->addVerticies(c, 1, x, y, z, block);
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}
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if(c->getBlock(x,y+1,z) == AIR) {
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c->addVerticies(c, 2, x, y, z, block);
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}
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if(c->getBlock(x,y-1,z) == AIR) {
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c->addVerticies(c, 3, x, y, z, block);
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}
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if(c->getBlock(x,y,z+1) == AIR) {
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c->addVerticies(c, 4, x, y, z, block);
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}
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if(c->getBlock(x,y,z-1) == AIR) {
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c->addVerticies(c, 5, x, y, z, block);
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}
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}
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}
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}
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c->working = false;
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c->reloadRequired = true;
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}
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void Chunk::addVerticies(Chunk* c, uint8_t side, int32_t x, int32_t y, int32_t z, uint8_t block) {
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for(int i = 0; i < 6; i ++) {
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c->vertexData.write<float>(px[side * 6 + i][0] + x);
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c->vertexData.write<float>(px[side * 6 + i][1] + y);
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c->vertexData.write<float>(px[side * 6 + i][2] + z);
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c->vertexData.write<float>(nm[side][0]);
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c->vertexData.write<float>(nm[side][1]);
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c->vertexData.write<float>(nm[side][2]);
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c->vertexData.write<float>(uv[i][0]);
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c->vertexData.write<float>(uv[i][1]);
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c->vertexData.write<uint32_t>(static_cast<uint32_t>(blocks[block].textures[side]));
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}
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}
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//
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// CHUNK GETTERS AND SETTORS
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//
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xe::Model* Chunk::getMesh() {
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if(reloadRequired) {
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if(chunkMesh != nullptr) {
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xe::Model::deleteModel(chunkMesh);
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chunkMesh = nullptr;
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}
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if(worker.joinable())
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worker.join();
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xe::Model::Builder builder{};
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builder.vertexData = vertexData;
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builder.vertexSize = 36;
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chunkMesh = new xe::Model(builder);
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reloadRequired = false;
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}
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return chunkMesh;
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}
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uint8_t Chunk::getBlock(int32_t x, int32_t y, int32_t z) {
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if(y > 256) return AIR;
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if(y < 0) return INVALID;
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int chunkX = gridX;
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int chunkZ = gridZ;
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if(x < 0) {
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chunkX--;
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} else if(x > 15) {
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chunkX++;
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}
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if(z < 0) {
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chunkZ--;
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} else if(z > 15) {
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chunkZ++;
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}
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x = (x+16)%16;
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z = (z+16)%16;
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if(chunkX == gridX && chunkZ == gridZ) {
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int index = x + (z * 16) + (y * 256);
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return cubes[index];
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} else {
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Chunk* chunk = getChunk(chunkX, chunkZ);
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if(chunk == NULL) {
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return INVALID;
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} else {
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int index = x + (z * 16) + (y * 256);
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return chunk->cubes[index];
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}
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}
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}
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void Chunk::setBlock(int32_t x, int32_t y, int32_t z, uint8_t block) {
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int index = x + (z * 16) + (y * 256);
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cubes[index] = block;
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}
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//
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// CHUNK GENERATION
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//
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void Chunk::generate() {
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cubes.resize(16*16*256);
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const PerlinNoise perlin{world_seed};
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for(int x = 0; x < 16; x++) {
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for(int z = 0; z < 16; z++) {
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int height = perlin.octave2D_01((( x + gridX * 16) * 0.01), ((z + gridZ * 16) * 0.01), 4) * 10;
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for(int y = 0; y < 256; y++) {
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if(y == height){
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setBlock(x, y, z, GRASS);
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} else if(y < height)
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setBlock(x, y, z, DIRT);
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else
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setBlock(x, y, z, AIR);
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}
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}
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}
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}
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}
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