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* game: add more debug keysFreya Murphy13 days1-8/+26
* audio: make sounds! woahFreya Murphy2025-11-271-8/+8
* audio: move data out of crateFreya Murphy2025-11-244-14/+129
* audio: disable music debugFreya Murphy2025-11-241-3/+3
* audio: move looping to programFreya Murphy2025-11-241-2/+2
* audio: add scheduling, and optimize atomic operationsFreya Murphy2025-11-241-1/+2
* audio: refactor everythingFreya Murphy2025-11-231-1/+7
* audio: some changesFreya Murphy2025-11-221-0/+3
* audio: create orchestration systemFreya Murphy2025-11-211-1/+4
* dungeon: add chest usage/texturesFreya Murphy2025-11-201-3/+4
* game: fix inv slot selectFreya Murphy2025-11-201-2/+6
* dungeon: refactor player out of entity.rsFreya Murphy2025-11-201-8/+2
* dungeon: entity deathFreya Murphy2025-11-201-4/+8
* dungeon: inventory usageFreya Murphy2025-11-191-11/+25
* wasm: make logs resizableFreya Murphy2025-11-181-2/+8
* fix whitespace alignmentFreya Murphy2025-11-181-11/+11
* wasm: add build version/dateFreya Murphy2025-11-182-0/+6
* wasm: fix canvas heightFreya Murphy2025-11-181-0/+2
* wasm: refactor some html codeFreya Murphy2025-11-172-81/+58
* wasm: add options for logs, debug, and seedFreya Murphy2025-11-174-75/+230
* wasm: fix C_INCLUDE_PATH for non wasm buildsFreya Murphy2025-11-171-1/+1
* wasm support!Freya Murphy2025-11-174-121/+190
* dungeon: refactor entity movementFreya Murphy2025-11-151-0/+3
* graphics: add text message rendering (and sans ig)Freya Murphy2025-11-141-3/+24
* Remove wildcard exports/importsFreya Murphy2025-11-141-3/+3
* game: add option to pass in the game seedFreya Murphy2025-11-131-4/+9
* dungeon: have Dungeon store the rng, not the FloorFreya Murphy2025-11-131-1/+1
* dungeon: switch to only using small rng from randFreya Murphy2025-11-121-1/+1
* graphics: use custom timer for delta_time/fpsFreya Murphy2025-11-111-1/+2
* graphics: refactor input key typeFreya Murphy2025-11-111-7/+7
* add x11 featureFreya Murphy2025-11-111-1/+2
* graphics: add feature to include assets statically in the binaryFreya Murphy2025-11-101-0/+1
* minimize dependencies & featuresFreya Murphy2025-11-102-8/+9
* Fixed `Game` methods' returnsYusuf Elsharawy2025-11-101-4/+2
* Refactored some code, implemented player movementYusuf Elsharawy2025-11-101-25/+78
* graphics: have some window arguments passed in through cmd args, fix camera posFreya Murphy2025-11-102-1/+18
* dungeon: always use seeded rand, other minor refactoringFreya Murphy2025-11-091-1/+1
* graphics: have window default to minimum sizeFreya Murphy2025-11-081-1/+1
* dungeon: refactor astar to not be genericFreya Murphy2025-11-081-1/+1
* graphics: refactor debug uiFreya Murphy2025-11-082-2/+6
* Moved Enemy logic to Entity Struct, fixed enemy drift while movingRyan Symons2025-11-071-1/+1
* Basic enemy pathfinding/ai addedRyan Symons2025-11-071-4/+5
* graphics: refactor rendererFreya Murphy2025-11-061-1/+1
* Moved most of the movement stuff to entity.Ryan Symons2025-11-051-1/+3
* Added enemy code structure and test movementRyan Symons2025-11-041-1/+7
* Add SDL feature flag (fixes wayland issues)Freya Murphy2025-10-311-0/+1
* refactor Cargo.toml filesFreya Murphy2025-10-301-4/+8
* graphics: move wayland support to a featureFreya Murphy2025-10-301-0/+1
* Wave function collapseAudrey L Fuller2025-10-301-1/+1
* graphics: have tilemap a consistent size and scaleFreya Murphy2025-10-241-1/+1