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DungeonCrawl
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A rust Dungeon Crawler!
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Author
Age
Files
Lines
*
game: add more debug keys
Freya Murphy
13 days
1
-8
/
+26
*
audio: make sounds! woah
Freya Murphy
2025-11-27
1
-8
/
+8
*
audio: move data out of crate
Freya Murphy
2025-11-24
4
-14
/
+129
*
audio: disable music debug
Freya Murphy
2025-11-24
1
-3
/
+3
*
audio: move looping to program
Freya Murphy
2025-11-24
1
-2
/
+2
*
audio: add scheduling, and optimize atomic operations
Freya Murphy
2025-11-24
1
-1
/
+2
*
audio: refactor everything
Freya Murphy
2025-11-23
1
-1
/
+7
*
audio: some changes
Freya Murphy
2025-11-22
1
-0
/
+3
*
audio: create orchestration system
Freya Murphy
2025-11-21
1
-1
/
+4
*
dungeon: add chest usage/textures
Freya Murphy
2025-11-20
1
-3
/
+4
*
game: fix inv slot select
Freya Murphy
2025-11-20
1
-2
/
+6
*
dungeon: refactor player out of entity.rs
Freya Murphy
2025-11-20
1
-8
/
+2
*
dungeon: entity death
Freya Murphy
2025-11-20
1
-4
/
+8
*
dungeon: inventory usage
Freya Murphy
2025-11-19
1
-11
/
+25
*
wasm: make logs resizable
Freya Murphy
2025-11-18
1
-2
/
+8
*
fix whitespace alignment
Freya Murphy
2025-11-18
1
-11
/
+11
*
wasm: add build version/date
Freya Murphy
2025-11-18
2
-0
/
+6
*
wasm: fix canvas height
Freya Murphy
2025-11-18
1
-0
/
+2
*
wasm: refactor some html code
Freya Murphy
2025-11-17
2
-81
/
+58
*
wasm: add options for logs, debug, and seed
Freya Murphy
2025-11-17
4
-75
/
+230
*
wasm: fix C_INCLUDE_PATH for non wasm builds
Freya Murphy
2025-11-17
1
-1
/
+1
*
wasm support!
Freya Murphy
2025-11-17
4
-121
/
+190
*
dungeon: refactor entity movement
Freya Murphy
2025-11-15
1
-0
/
+3
*
graphics: add text message rendering (and sans ig)
Freya Murphy
2025-11-14
1
-3
/
+24
*
Remove wildcard exports/imports
Freya Murphy
2025-11-14
1
-3
/
+3
*
game: add option to pass in the game seed
Freya Murphy
2025-11-13
1
-4
/
+9
*
dungeon: have Dungeon store the rng, not the Floor
Freya Murphy
2025-11-13
1
-1
/
+1
*
dungeon: switch to only using small rng from rand
Freya Murphy
2025-11-12
1
-1
/
+1
*
graphics: use custom timer for delta_time/fps
Freya Murphy
2025-11-11
1
-1
/
+2
*
graphics: refactor input key type
Freya Murphy
2025-11-11
1
-7
/
+7
*
add x11 feature
Freya Murphy
2025-11-11
1
-1
/
+2
*
graphics: add feature to include assets statically in the binary
Freya Murphy
2025-11-10
1
-0
/
+1
*
minimize dependencies & features
Freya Murphy
2025-11-10
2
-8
/
+9
*
Fixed `Game` methods' returns
Yusuf Elsharawy
2025-11-10
1
-4
/
+2
*
Refactored some code, implemented player movement
Yusuf Elsharawy
2025-11-10
1
-25
/
+78
*
graphics: have some window arguments passed in through cmd args, fix camera pos
Freya Murphy
2025-11-10
2
-1
/
+18
*
dungeon: always use seeded rand, other minor refactoring
Freya Murphy
2025-11-09
1
-1
/
+1
*
graphics: have window default to minimum size
Freya Murphy
2025-11-08
1
-1
/
+1
*
dungeon: refactor astar to not be generic
Freya Murphy
2025-11-08
1
-1
/
+1
*
graphics: refactor debug ui
Freya Murphy
2025-11-08
2
-2
/
+6
*
Moved Enemy logic to Entity Struct, fixed enemy drift while moving
Ryan Symons
2025-11-07
1
-1
/
+1
*
Basic enemy pathfinding/ai added
Ryan Symons
2025-11-07
1
-4
/
+5
*
graphics: refactor renderer
Freya Murphy
2025-11-06
1
-1
/
+1
*
Moved most of the movement stuff to entity.
Ryan Symons
2025-11-05
1
-1
/
+3
*
Added enemy code structure and test movement
Ryan Symons
2025-11-04
1
-1
/
+7
*
Add SDL feature flag (fixes wayland issues)
Freya Murphy
2025-10-31
1
-0
/
+1
*
refactor Cargo.toml files
Freya Murphy
2025-10-30
1
-4
/
+8
*
graphics: move wayland support to a feature
Freya Murphy
2025-10-30
1
-0
/
+1
*
Wave function collapse
Audrey L Fuller
2025-10-30
1
-1
/
+1
*
graphics: have tilemap a consistent size and scale
Freya Murphy
2025-10-24
1
-1
/
+1
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