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| author | Freya Murphy <freya@freyacat.org> | 2025-11-12 11:01:21 -0500 |
|---|---|---|
| committer | Freya Murphy <freya@freyacat.org> | 2025-11-12 23:48:49 -0500 |
| commit | ab1392bba09f8b58dc496b3a3f5b980bc5b475c8 (patch) | |
| tree | 2044f352eb84e473d037e0b74428914c04e5a754 /game | |
| parent | dungeon: bsp generate should return a floor to use same single rng (diff) | |
| download | DungeonCrawl-ab1392bba09f8b58dc496b3a3f5b980bc5b475c8.tar.gz DungeonCrawl-ab1392bba09f8b58dc496b3a3f5b980bc5b475c8.tar.bz2 DungeonCrawl-ab1392bba09f8b58dc496b3a3f5b980bc5b475c8.zip | |
dungeon: switch to only using small rng from rand
Diffstat (limited to 'game')
| -rw-r--r-- | game/src/main.rs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/main.rs b/game/src/main.rs index 28498dc..693e7f0 100644 --- a/game/src/main.rs +++ b/game/src/main.rs @@ -12,7 +12,7 @@ struct Game { impl Game { fn new(window: Window) -> Self { // Initial game state - let dungeon = Dungeon::new(); + let dungeon = Dungeon::default(); Self { window, dungeon, |