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authorRyan Symons <47405201+rsymons22@users.noreply.github.com>2025-11-05 16:08:47 -0500
committerRyan Symons <47405201+rsymons22@users.noreply.github.com>2025-11-05 16:08:47 -0500
commit5ebb24a3ce8ae5de125204490cef2eddace10897 (patch)
treebe67815fcd82e4c49e1bebed83a6cc632785a927 /game
parentAdded enemy code structure and test movement (diff)
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Moved most of the movement stuff to entity.
Diffstat (limited to 'game')
-rw-r--r--game/src/main.rs4
1 files changed, 3 insertions, 1 deletions
diff --git a/game/src/main.rs b/game/src/main.rs
index 7e6c8bb..038b2ac 100644
--- a/game/src/main.rs
+++ b/game/src/main.rs
@@ -13,7 +13,9 @@ fn main() -> Result<()> {
// Enemy Tick
for enemy in dungeon.enemies.iter_mut() {
- enemy.update(dungeon.player.entity.pos, window.delta_time());
+ enemy
+ .entity
+ .move_by_dir(Direction::West, window.delta_time());
}
// Draw a single frame