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| author | Ryan Symons <47405201+rsymons22@users.noreply.github.com> | 2025-11-05 16:08:47 -0500 |
|---|---|---|
| committer | Ryan Symons <47405201+rsymons22@users.noreply.github.com> | 2025-11-05 16:08:47 -0500 |
| commit | 5ebb24a3ce8ae5de125204490cef2eddace10897 (patch) | |
| tree | be67815fcd82e4c49e1bebed83a6cc632785a927 /game | |
| parent | Added enemy code structure and test movement (diff) | |
| download | DungeonCrawl-5ebb24a3ce8ae5de125204490cef2eddace10897.tar.gz DungeonCrawl-5ebb24a3ce8ae5de125204490cef2eddace10897.tar.bz2 DungeonCrawl-5ebb24a3ce8ae5de125204490cef2eddace10897.zip | |
Moved most of the movement stuff to entity.
Diffstat (limited to 'game')
| -rw-r--r-- | game/src/main.rs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/game/src/main.rs b/game/src/main.rs index 7e6c8bb..038b2ac 100644 --- a/game/src/main.rs +++ b/game/src/main.rs @@ -13,7 +13,9 @@ fn main() -> Result<()> { // Enemy Tick for enemy in dungeon.enemies.iter_mut() { - enemy.update(dungeon.player.entity.pos, window.delta_time()); + enemy + .entity + .move_by_dir(Direction::West, window.delta_time()); } // Draw a single frame |