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path: root/src/simple_renderer.cpp (follow)
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* rename src files, move .o to /bintylermurphy5342022-10-011-41/+0
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* finalize greedy meshingtylermurphy5342022-09-301-0/+1
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* y-axis texture uvs working on greedytylermurphy5342022-09-301-1/+1
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* greedy meshingtylermurphy5342022-09-301-1/+1
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* procedural chunk loadingTyler Murphy2022-09-271-4/+0
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* async chunk meshingTyler Murphy2022-09-271-2/+5
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* vertex buffer is not a byte vector, multi texture loadingtylermurphy5342022-09-261-4/+4
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* texture arraysTyler Murphy2022-09-261-5/+6
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* remove color vertex data, mipmappingtylermurphy5342022-09-251-4/+3
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* 3D Chunks renderingtylermurphy5342022-09-251-4/+4
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* merge in inputtylermurphy5342022-09-251-3/+0
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| * abstract user input, refactor #include'sTyler Murphy2022-09-231-3/+0
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* | vertex data no longer hard codedtylermurphy5342022-09-251-0/+5
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* | remove Xe From engine class namestylermurphy5342022-09-241-3/+3
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* add openal libTyler Murphy2022-09-211-0/+1
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* self define descriptorsTyler Murphy2022-09-211-8/+16
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* recreate descriptorstylermurphy5342022-09-201-1/+2
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* texture loadingtylermurphy5342022-09-201-5/+8
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* finish refactortylermurphy5342022-09-191-0/+26