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authorTyler Murphy <tylermurphy534@gmail.com>2022-09-27 17:03:43 -0400
committerTyler Murphy <tylermurphy534@gmail.com>2022-09-27 17:03:43 -0400
commit9b60b862e58905780bf47f69a34522fde046ebea (patch)
treebda8f9c998cdeec6ad1a5b4fb6e60800dbaca8ad /src/simple_renderer.cpp
parentasync chunk meshing (diff)
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procedural chunk loading
Diffstat (limited to 'src/simple_renderer.cpp')
-rw-r--r--src/simple_renderer.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/simple_renderer.cpp b/src/simple_renderer.cpp
index 22046be..d13e7ac 100644
--- a/src/simple_renderer.cpp
+++ b/src/simple_renderer.cpp
@@ -29,10 +29,6 @@ void SimpleRenderer::render(std::vector<xe::GameObject> &gameObjects, xe::Camera
PushConstant pc{};
pc.modelMatrix = obj.transform.mat4();
pc.normalMatrix = obj.transform.normalMatrix();
-
- Chunk* chunk = Chunk::getChunk(obj.transform.translation.x/16.f, obj.transform.translation.z/16.f);
- obj.model = chunk->getMesh();
-
xeRenderSystem->loadPushConstant(&pc);
xeRenderSystem->render(obj);
}