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authorTyler Murphy <tylermurphy534@gmail.com>2022-09-27 13:35:49 -0400
committerTyler Murphy <tylermurphy534@gmail.com>2022-09-27 13:35:49 -0400
commit965ff9cc09401ae61c15aca0232d59fac17bfce3 (patch)
tree9fb7619560e528cbf83edfed57b6b7695e8b9a94 /src/simple_renderer.cpp
parentchange shader lighting (diff)
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async chunk meshing
Diffstat (limited to 'src/simple_renderer.cpp')
-rw-r--r--src/simple_renderer.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/simple_renderer.cpp b/src/simple_renderer.cpp
index 17f7b57..22046be 100644
--- a/src/simple_renderer.cpp
+++ b/src/simple_renderer.cpp
@@ -1,4 +1,5 @@
#include "simple_renderer.hpp"
+#include "chunk.hpp"
namespace app {
@@ -18,8 +19,6 @@ SimpleRenderer::SimpleRenderer(xe::Engine &xeEngine, std::vector<xe::Image*> &im
void SimpleRenderer::render(std::vector<xe::GameObject> &gameObjects, xe::Camera &xeCamera) {
- // xeRenderSystem->loadTexture(1, xeImage);
-
xeRenderSystem->start();
UniformBuffer ubo{};
@@ -30,6 +29,10 @@ void SimpleRenderer::render(std::vector<xe::GameObject> &gameObjects, xe::Camera
PushConstant pc{};
pc.modelMatrix = obj.transform.mat4();
pc.normalMatrix = obj.transform.normalMatrix();
+
+ Chunk* chunk = Chunk::getChunk(obj.transform.translation.x/16.f, obj.transform.translation.z/16.f);
+ obj.model = chunk->getMesh();
+
xeRenderSystem->loadPushConstant(&pc);
xeRenderSystem->render(obj);
}