From 9b60b862e58905780bf47f69a34522fde046ebea Mon Sep 17 00:00:00 2001 From: Tyler Murphy Date: Tue, 27 Sep 2022 17:03:43 -0400 Subject: procedural chunk loading --- src/simple_renderer.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/simple_renderer.cpp') diff --git a/src/simple_renderer.cpp b/src/simple_renderer.cpp index 22046be..d13e7ac 100644 --- a/src/simple_renderer.cpp +++ b/src/simple_renderer.cpp @@ -29,10 +29,6 @@ void SimpleRenderer::render(std::vector &gameObjects, xe::Camera PushConstant pc{}; pc.modelMatrix = obj.transform.mat4(); pc.normalMatrix = obj.transform.normalMatrix(); - - Chunk* chunk = Chunk::getChunk(obj.transform.translation.x/16.f, obj.transform.translation.z/16.f); - obj.model = chunk->getMesh(); - xeRenderSystem->loadPushConstant(&pc); xeRenderSystem->render(obj); } -- cgit v1.2.3-freya