Commit graph

17 commits

Author SHA1 Message Date
Tyler Murphy
9b60b862e5 procedural chunk loading 2022-09-27 17:03:43 -04:00
Tyler Murphy
965ff9cc09 async chunk meshing 2022-09-27 13:35:49 -04:00
Tyler Murphy
63d8a67845 disable anisotropic filtering on chunks 2022-09-26 23:34:05 -04:00
tylermurphy534
bc2a2d08c9 window icon 2022-09-26 21:24:28 -04:00
tylermurphy534
5a08c9c8e2 vertex buffer is not a byte vector, multi texture loading 2022-09-26 20:57:53 -04:00
tylermurphy534
29e2d9db80 3D Chunks rendering 2022-09-25 19:05:56 -04:00
tylermurphy534
ffd2d8220d merge in input 2022-09-25 12:13:07 -04:00
tylermurphy534
7c1dfec943 vertex data no longer hard coded 2022-09-25 12:07:49 -04:00
tylermurphy534
f81d611f0e remove Xe From engine class names 2022-09-24 21:16:13 -04:00
Tyler Murphy
9b7d143619 abstract user input, refactor #include's 2022-09-23 13:20:30 -04:00
Tyler Murphy
8d9c74bc4f finish openal and ALUT 2022-09-22 13:21:30 -04:00
tylermurphy534
ac2868abc0 start implementing openal soft 2022-09-22 11:14:00 -04:00
tylermurphy534
249f6c9fa3 texture loading 2022-09-20 22:02:58 -04:00
tylermurphy534
8cc0b081ef finish refactor 2022-09-19 21:28:41 -04:00
Tyler Murphy
2f99eee7c5 even more refactoring 2022-09-19 16:35:45 -04:00
Tyler Murphy
430a008ab3 more recatoring, doesnt compile 2022-09-19 12:54:23 -04:00
tylermurphy534
8754e31367 start refactoring, doesnt compile 2022-09-19 07:08:42 -04:00