minecraftvulkan/engine/xe_engine.hpp
2022-09-19 12:54:23 -04:00

43 lines
906 B
C++

#pragma once
#include "xe_window.hpp"
#include "xe_device.hpp"
#include "xe_renderer.hpp"
#include "xe_render_system.hpp"
#include "xe_descriptors.hpp"
namespace xe {
class XeEngine {
public:
XeEngine(int width, int height, std::string name);
~XeEngine() {};
XeEngine(const XeEngine&) = delete;
XeEngine operator=(const XeEngine&) = delete;
XeWindow& getWindow() {
return xeWindow;
};
XeRenderer& getRenderer() {
return xeRenderer;
};
std::unique_ptr<XeRenderSystem> createRenderSystem(const std::string &vert, const std::string &frag, uint32_t pushCunstantDataSize, uint32_t uniformBufferDataSize);
private:
void loadDescriptors();
XeWindow xeWindow;
XeDevice xeDevice;
XeRenderer xeRenderer;
std::unique_ptr<XeDescriptorPool> xeDescriptorPool;
std::unique_ptr<XeDescriptorSetLayout> xeDescriptorSetLayout;
};
}