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path: root/engine/xe_render_system.cpp (follow)
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* descriptor pool final fixtylermurphy5342022-09-291-1/+13
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* async chunk meshingTyler Murphy2022-09-271-0/+2
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* texture arraysTyler Murphy2022-09-261-3/+26
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* MSAAtylermurphy5342022-09-261-1/+1
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* remove color vertex data, mipmappingtylermurphy5342022-09-251-27/+2
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* merge in inputtylermurphy5342022-09-251-14/+0
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| * abstract user input, refactor #include'sTyler Murphy2022-09-231-14/+0
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* | vertex data no longer hard codedtylermurphy5342022-09-251-5/+8
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* | remove Xe From engine class namestylermurphy5342022-09-241-25/+25
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* add openal libTyler Murphy2022-09-211-3/+7
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* self define descriptorsTyler Murphy2022-09-211-90/+82
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* recreate descriptorstylermurphy5342022-09-201-31/+17
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* texture loadingtylermurphy5342022-09-201-29/+120
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* destroy pipline layouttylermurphy5342022-09-191-1/+3
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* finish refactortylermurphy5342022-09-191-43/+39
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* temp patchTyler Murphy2022-09-191-6/+14
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* even more refactoringTyler Murphy2022-09-191-32/+41
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* more recatoring, doesnt compileTyler Murphy2022-09-191-0/+145