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authorTyler Murphy <tylermurphy534@gmail.com>2022-09-19 12:54:23 -0400
committerTyler Murphy <tylermurphy534@gmail.com>2022-09-19 12:54:23 -0400
commit430a008ab34a2d8d381108c4b697894dc7d691c0 (patch)
treed7a5e7466f977771f4f22782f006977d2b8fff5d /engine/xe_render_system.cpp
parentstart refactoring, doesnt compile (diff)
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more recatoring, doesnt compile
Diffstat (limited to 'engine/xe_render_system.cpp')
-rw-r--r--engine/xe_render_system.cpp145
1 files changed, 145 insertions, 0 deletions
diff --git a/engine/xe_render_system.cpp b/engine/xe_render_system.cpp
new file mode 100644
index 0000000..ec56972
--- /dev/null
+++ b/engine/xe_render_system.cpp
@@ -0,0 +1,145 @@
+#include "xe_render_system.hpp"
+
+#include <vulkan/vulkan.h>
+#include "xe_device.hpp"
+#include "xe_pipeline.hpp"
+#include "xe_frame_info.hpp"
+#include "xe_game_object.hpp"
+#include "xe_swap_chain.hpp"
+#include "xe_renderer.hpp"
+#include "xe_descriptors.hpp"
+
+#include <memory>
+#include <stdexcept>
+
+namespace xe {
+
+template <typename P, typename U>
+XeRenderSystem::XeRenderSystem(
+ XeDevice &device,
+ XeRenderer &renderer,
+ std::unique_ptr<XeDescriptorPool> &xeDescriptorPool,
+ std::unique_ptr<XeDescriptorSetLayout> &xeDescriptorSetLayout,
+ std::string vert,
+ std::string frag,
+ uint32_t pushCunstantDataSize,
+ uint32_t uniformBufferDataSize)
+ : xeDevice{device} {
+ createUniformBuffers(xeDescriptorPool, xeDescriptorSetLayout, uniformBufferDataSize);
+ createPipelineLayout(xeDescriptorSetLayout, pushCunstantDataSize, uniformBufferDataSize);
+ createPipeline(renderer.getSwapChainRenderPass(), vert, frag);
+}
+
+
+template <typename P, typename U>
+XeRenderSystem::~XeRenderSystem() {};
+
+
+template <typename P, typename U>
+void XeRenderSystem::createUniformBuffers(std::unique_ptr<XeDescriptorPool> &xeDescriptorPool, std::unique_ptr<XeDescriptorSetLayout> &xeDescriptorSetLayout, uint32_t uniformBufferDataSize) {
+ if(uniformBufferDataSize == 0) return;
+
+ uboBuffers = std::vector<std::unique_ptr<XeBuffer>>(XeSwapChain::MAX_FRAMES_IN_FLIGHT);
+ for (int i = 0; i < uboBuffers.size(); i++) {
+ uboBuffers[i] = std::make_unique<XeBuffer>(
+ xeDevice,
+ uniformBufferDataSize,
+ XeSwapChain::MAX_FRAMES_IN_FLIGHT,
+ VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
+ uboBuffers[i]->map();
+ }
+
+ descriptorSets = std::vector<VkDescriptorSet>(XeSwapChain::MAX_FRAMES_IN_FLIGHT);
+ for (int i = 0; i < descriptorSets.size(); i++) {
+ auto bufferInfo = uboBuffers[i]->descriptorInfo();
+ XeDescriptorWriter(*xeDescriptorSetLayout, *xeDescriptorPool)
+ .writeBuffer(0, &bufferInfo)
+ .build(descriptorSets[i]);
+ }
+}
+
+
+template <typename P, typename U>
+void XeRenderSystem::createPipelineLayout(std::unique_ptr<XeDescriptorSetLayout> &xeDescriptorSetLayout, uint32_t pushCunstantDataSize, uint32_t uniformBufferDataSize) {
+
+ VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
+ pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
+
+ if (pushCunstantDataSize > 0) {
+ VkPushConstantRange pushConstantRange;
+ pushConstantRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
+ pushConstantRange.offset = 0;
+ pushConstantRange.size = pushCunstantDataSize;
+ pipelineLayoutInfo.pushConstantRangeCount = 1;
+ pipelineLayoutInfo.pPushConstantRanges = &pushConstantRange;
+ } else {
+ pipelineLayoutInfo.pushConstantRangeCount = 0;
+ pipelineLayoutInfo.pPushConstantRanges = nullptr;
+ }
+
+ if (uniformBufferDataSize > 0) {
+ std::vector<VkDescriptorSetLayout> descriptorSetLayouts{xeDescriptorSetLayout->getDescriptorSetLayout()};
+ pipelineLayoutInfo.setLayoutCount = static_cast<uint32_t>(descriptorSetLayouts.size());
+ pipelineLayoutInfo.pSetLayouts = descriptorSetLayouts.data();
+ } else {
+ pipelineLayoutInfo.setLayoutCount = 0;
+ pipelineLayoutInfo.pSetLayouts = nullptr;
+ }
+
+ if(vkCreatePipelineLayout(xeDevice.device(), &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
+ std::runtime_error("failed to create pipeline layout!");
+ }
+}
+
+
+template <typename P, typename U>
+void XeRenderSystem::createPipeline(VkRenderPass renderPass, std::string vert, std::string frag) {
+ assert(pipelineLayout != nullptr && "Cannot create pipeline before pipeline layout");
+
+ PipelineConfigInfo pipelineConfig{};
+ XePipeline::defaultPipelineConfigInfo(pipelineConfig);
+ pipelineConfig.renderPass = renderPass;
+ pipelineConfig.pipelineLayout = pipelineLayout;
+ xePipeline = std::make_unique<XePipeline>(
+ xeDevice,
+ vert,
+ frag,
+ pipelineConfig
+ );
+}
+
+
+template <typename P, typename U>
+void XeRenderSystem::renderGameObjects(XeFrameInfo &frameInfo, std::vector<XeGameObject> &gameObjects, XeRenderSystem::XeData pushConstantData) {
+ xePipeline->bind(frameInfo.commandBuffer);
+
+ if(uboBuffers.size() > 0) {
+ vkCmdBindDescriptorSets(
+ frameInfo.commandBuffer,
+ VK_PIPELINE_BIND_POINT_GRAPHICS,
+ pipelineLayout,
+ 0,
+ 1,
+ &descriptorSets[frameInfo.frameIndex],
+ 0,
+ nullptr);
+ }
+
+ for (auto& obj: gameObjects) {
+
+ vkCmdPushConstants(
+ frameInfo.commandBuffer,
+ pipelineLayout,
+ VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
+ 0,
+ sizeof(pushConstantData),
+ &pushConstantData);
+
+ obj.model->bind(frameInfo.commandBuffer);
+ obj.model->draw(frameInfo.commandBuffer);
+ }
+
+}
+
+} \ No newline at end of file