summaryrefslogtreecommitdiff
path: root/engine
diff options
context:
space:
mode:
authorTyler Murphy <tylermurphy534@gmail.com>2022-09-19 12:54:23 -0400
committerTyler Murphy <tylermurphy534@gmail.com>2022-09-19 12:54:23 -0400
commit430a008ab34a2d8d381108c4b697894dc7d691c0 (patch)
treed7a5e7466f977771f4f22782f006977d2b8fff5d /engine
parentstart refactoring, doesnt compile (diff)
downloadminecraftvulkan-430a008ab34a2d8d381108c4b697894dc7d691c0.tar.gz
minecraftvulkan-430a008ab34a2d8d381108c4b697894dc7d691c0.tar.bz2
minecraftvulkan-430a008ab34a2d8d381108c4b697894dc7d691c0.zip
more recatoring, doesnt compile
Diffstat (limited to 'engine')
-rw-r--r--engine/xe_engine.cpp25
-rw-r--r--engine/xe_engine.hpp13
-rw-r--r--engine/xe_frame_info.hpp1
-rw-r--r--engine/xe_render_system.cpp145
-rw-r--r--engine/xe_render_system.hpp51
5 files changed, 227 insertions, 8 deletions
diff --git a/engine/xe_engine.cpp b/engine/xe_engine.cpp
index 8d2655a..ff9c95b 100644
--- a/engine/xe_engine.cpp
+++ b/engine/xe_engine.cpp
@@ -4,14 +4,35 @@
namespace xe {
XeEngine::XeEngine(int width, int height, std::string name)
- : xeWindow{width, height, name}, xeDevice{xeWindow}, xeRenderer{xeWindow, xeDevice} {};
+ : xeWindow{width, height, name}, xeDevice{xeWindow}, xeRenderer{xeWindow, xeDevice} {
+ loadDescriptors();
+ };
-void XeEngine::loadDescriptorPool() {
+XeEngine::~XeEngine() {};
+
+void XeEngine::loadDescriptors() {
xeDescriptorPool = XeDescriptorPool::Builder(xeDevice)
.setMaxSets(XeSwapChain::MAX_FRAMES_IN_FLIGHT)
.addPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, XeSwapChain::MAX_FRAMES_IN_FLIGHT)
.addPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, XeSwapChain::MAX_FRAMES_IN_FLIGHT)
.build();
+
+ xeDescriptorSetLayout = XeDescriptorSetLayout::Builder(xeDevice)
+ .addBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT)
+ .build();
+}
+
+std::unique_ptr<XeRenderSystem> XeEngine::createRenderSystem(const std::string &vert, const std::string &frag, typename pushCunstant, typename uniformBuffer) {
+ return std::make_unique<XeRenderSystem>(
+ xeDevice,
+ xeRenderer,
+ xeDescriptorPool,
+ xeDescriptorSetLayout,
+ vert,
+ frag,
+ pushCunstantDataSize,
+ uniformBufferDataSize
+ );
}
} \ No newline at end of file
diff --git a/engine/xe_engine.hpp b/engine/xe_engine.hpp
index 93d3f8b..7beb962 100644
--- a/engine/xe_engine.hpp
+++ b/engine/xe_engine.hpp
@@ -3,6 +3,8 @@
#include "xe_window.hpp"
#include "xe_device.hpp"
#include "xe_renderer.hpp"
+#include "xe_render_system.hpp"
+#include "xe_descriptors.hpp"
namespace xe {
@@ -16,25 +18,26 @@ class XeEngine {
XeEngine(const XeEngine&) = delete;
XeEngine operator=(const XeEngine&) = delete;
- const XeWindow& getWindow() const {
+ XeWindow& getWindow() {
return xeWindow;
};
- const XeRenderer& getRenderer() const {
+ XeRenderer& getRenderer() {
return xeRenderer;
};
+ std::unique_ptr<XeRenderSystem> createRenderSystem(const std::string &vert, const std::string &frag, uint32_t pushCunstantDataSize, uint32_t uniformBufferDataSize);
private:
- void loadDescriptorPool();
+ void loadDescriptors();
XeWindow xeWindow;
XeDevice xeDevice;
XeRenderer xeRenderer;
- std::unique_ptr<XeDescriptorPool> xeDescriptorPool{};
- std::unique_ptr<xe::XeDescriptorSetLayout> xeDescriptorSetLayout;
+ std::unique_ptr<XeDescriptorPool> xeDescriptorPool;
+ std::unique_ptr<XeDescriptorSetLayout> xeDescriptorSetLayout;
};
} \ No newline at end of file
diff --git a/engine/xe_frame_info.hpp b/engine/xe_frame_info.hpp
index d6cf7cb..074895d 100644
--- a/engine/xe_frame_info.hpp
+++ b/engine/xe_frame_info.hpp
@@ -11,7 +11,6 @@ struct XeFrameInfo {
float frameTime;
VkCommandBuffer commandBuffer;
XeCamera &camera;
- VkDescriptorSet globalDescriptorSet;
};
} \ No newline at end of file
diff --git a/engine/xe_render_system.cpp b/engine/xe_render_system.cpp
new file mode 100644
index 0000000..ec56972
--- /dev/null
+++ b/engine/xe_render_system.cpp
@@ -0,0 +1,145 @@
+#include "xe_render_system.hpp"
+
+#include <vulkan/vulkan.h>
+#include "xe_device.hpp"
+#include "xe_pipeline.hpp"
+#include "xe_frame_info.hpp"
+#include "xe_game_object.hpp"
+#include "xe_swap_chain.hpp"
+#include "xe_renderer.hpp"
+#include "xe_descriptors.hpp"
+
+#include <memory>
+#include <stdexcept>
+
+namespace xe {
+
+template <typename P, typename U>
+XeRenderSystem::XeRenderSystem(
+ XeDevice &device,
+ XeRenderer &renderer,
+ std::unique_ptr<XeDescriptorPool> &xeDescriptorPool,
+ std::unique_ptr<XeDescriptorSetLayout> &xeDescriptorSetLayout,
+ std::string vert,
+ std::string frag,
+ uint32_t pushCunstantDataSize,
+ uint32_t uniformBufferDataSize)
+ : xeDevice{device} {
+ createUniformBuffers(xeDescriptorPool, xeDescriptorSetLayout, uniformBufferDataSize);
+ createPipelineLayout(xeDescriptorSetLayout, pushCunstantDataSize, uniformBufferDataSize);
+ createPipeline(renderer.getSwapChainRenderPass(), vert, frag);
+}
+
+
+template <typename P, typename U>
+XeRenderSystem::~XeRenderSystem() {};
+
+
+template <typename P, typename U>
+void XeRenderSystem::createUniformBuffers(std::unique_ptr<XeDescriptorPool> &xeDescriptorPool, std::unique_ptr<XeDescriptorSetLayout> &xeDescriptorSetLayout, uint32_t uniformBufferDataSize) {
+ if(uniformBufferDataSize == 0) return;
+
+ uboBuffers = std::vector<std::unique_ptr<XeBuffer>>(XeSwapChain::MAX_FRAMES_IN_FLIGHT);
+ for (int i = 0; i < uboBuffers.size(); i++) {
+ uboBuffers[i] = std::make_unique<XeBuffer>(
+ xeDevice,
+ uniformBufferDataSize,
+ XeSwapChain::MAX_FRAMES_IN_FLIGHT,
+ VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
+ uboBuffers[i]->map();
+ }
+
+ descriptorSets = std::vector<VkDescriptorSet>(XeSwapChain::MAX_FRAMES_IN_FLIGHT);
+ for (int i = 0; i < descriptorSets.size(); i++) {
+ auto bufferInfo = uboBuffers[i]->descriptorInfo();
+ XeDescriptorWriter(*xeDescriptorSetLayout, *xeDescriptorPool)
+ .writeBuffer(0, &bufferInfo)
+ .build(descriptorSets[i]);
+ }
+}
+
+
+template <typename P, typename U>
+void XeRenderSystem::createPipelineLayout(std::unique_ptr<XeDescriptorSetLayout> &xeDescriptorSetLayout, uint32_t pushCunstantDataSize, uint32_t uniformBufferDataSize) {
+
+ VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
+ pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
+
+ if (pushCunstantDataSize > 0) {
+ VkPushConstantRange pushConstantRange;
+ pushConstantRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
+ pushConstantRange.offset = 0;
+ pushConstantRange.size = pushCunstantDataSize;
+ pipelineLayoutInfo.pushConstantRangeCount = 1;
+ pipelineLayoutInfo.pPushConstantRanges = &pushConstantRange;
+ } else {
+ pipelineLayoutInfo.pushConstantRangeCount = 0;
+ pipelineLayoutInfo.pPushConstantRanges = nullptr;
+ }
+
+ if (uniformBufferDataSize > 0) {
+ std::vector<VkDescriptorSetLayout> descriptorSetLayouts{xeDescriptorSetLayout->getDescriptorSetLayout()};
+ pipelineLayoutInfo.setLayoutCount = static_cast<uint32_t>(descriptorSetLayouts.size());
+ pipelineLayoutInfo.pSetLayouts = descriptorSetLayouts.data();
+ } else {
+ pipelineLayoutInfo.setLayoutCount = 0;
+ pipelineLayoutInfo.pSetLayouts = nullptr;
+ }
+
+ if(vkCreatePipelineLayout(xeDevice.device(), &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
+ std::runtime_error("failed to create pipeline layout!");
+ }
+}
+
+
+template <typename P, typename U>
+void XeRenderSystem::createPipeline(VkRenderPass renderPass, std::string vert, std::string frag) {
+ assert(pipelineLayout != nullptr && "Cannot create pipeline before pipeline layout");
+
+ PipelineConfigInfo pipelineConfig{};
+ XePipeline::defaultPipelineConfigInfo(pipelineConfig);
+ pipelineConfig.renderPass = renderPass;
+ pipelineConfig.pipelineLayout = pipelineLayout;
+ xePipeline = std::make_unique<XePipeline>(
+ xeDevice,
+ vert,
+ frag,
+ pipelineConfig
+ );
+}
+
+
+template <typename P, typename U>
+void XeRenderSystem::renderGameObjects(XeFrameInfo &frameInfo, std::vector<XeGameObject> &gameObjects, XeRenderSystem::XeData pushConstantData) {
+ xePipeline->bind(frameInfo.commandBuffer);
+
+ if(uboBuffers.size() > 0) {
+ vkCmdBindDescriptorSets(
+ frameInfo.commandBuffer,
+ VK_PIPELINE_BIND_POINT_GRAPHICS,
+ pipelineLayout,
+ 0,
+ 1,
+ &descriptorSets[frameInfo.frameIndex],
+ 0,
+ nullptr);
+ }
+
+ for (auto& obj: gameObjects) {
+
+ vkCmdPushConstants(
+ frameInfo.commandBuffer,
+ pipelineLayout,
+ VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
+ 0,
+ sizeof(pushConstantData),
+ &pushConstantData);
+
+ obj.model->bind(frameInfo.commandBuffer);
+ obj.model->draw(frameInfo.commandBuffer);
+ }
+
+}
+
+} \ No newline at end of file
diff --git a/engine/xe_render_system.hpp b/engine/xe_render_system.hpp
new file mode 100644
index 0000000..42079df
--- /dev/null
+++ b/engine/xe_render_system.hpp
@@ -0,0 +1,51 @@
+#pragma once
+
+#include <vulkan/vulkan.h>
+#include "xe_device.hpp"
+#include "xe_pipeline.hpp"
+#include "xe_frame_info.hpp"
+#include "xe_game_object.hpp"
+
+#include <memory>
+
+namespace xe {
+
+template<typename P, typename U>
+class XeRenderSystem {
+ public:
+
+ struct XeData{};
+
+ XeRenderSystem(
+ XeDevice &device,
+ XeRenderer &renderer,
+ std::unique_ptr<XeDescriptorPool> &xeDescriptorPool,
+ std::unique_ptr<XeDescriptorSetLayout> &xeDescriptorSetLayout,
+ std::string vert,
+ std::string frag,
+ uint32_t pushCunstantDataSize,
+ uint32_t uniformBufferDataSize);
+
+ ~XeRenderSystem();
+
+ XeRenderSystem(const XeRenderSystem &) = delete;
+ XeRenderSystem operator=(const XeRenderSystem &) = delete;
+
+ void renderGameObjects(XeFrameInfo &frameInfo, std::vector<XeGameObject> &gameObjects, XeRenderSystem::XeData pushConstantData);
+
+ private:
+ void createUniformBuffers(std::unique_ptr<XeDescriptorPool> &xeDescriptorPool, std::unique_ptr<XeDescriptorSetLayout> &xeDescriptorSetLayout, uint32_t uniformBufferDataSize);
+ void createPipelineLayout(std::unique_ptr<XeDescriptorSetLayout> &xeDescriptorSetLayout, uint32_t pushCunstantDataSize, uint32_t uniformBufferDataSize);
+ void createPipeline(VkRenderPass renderPass, std::string vert, std::string frag);
+
+ XeDevice& xeDevice;
+
+ std::unique_ptr<XePipeline> xePipeline;
+ std::vector<std::unique_ptr<XeBuffer>> uboBuffers;
+ std::vector<VkDescriptorSet> descriptorSets;
+
+ VkPipelineLayout pipelineLayout;
+
+};
+
+} \ No newline at end of file