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#include "xe_engine.hpp"
#include "xe_descriptors.hpp"
namespace xe {
XeEngine::XeEngine(int width, int height, std::string name)
: xeWindow{width, height, name}, xeDevice{xeWindow}, xeRenderer{xeWindow, xeDevice} {
loadDescriptors();
};
XeEngine::~XeEngine() {};
void XeEngine::loadDescriptors() {
xeDescriptorPool = XeDescriptorPool::Builder(xeDevice)
.setMaxSets(XeSwapChain::MAX_FRAMES_IN_FLIGHT)
.addPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, XeSwapChain::MAX_FRAMES_IN_FLIGHT)
.addPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, XeSwapChain::MAX_FRAMES_IN_FLIGHT)
.build();
xeDescriptorSetLayout = XeDescriptorSetLayout::Builder(xeDevice)
.addBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT)
.build();
}
std::unique_ptr<XeRenderSystem> XeEngine::createRenderSystem(const std::string &vert, const std::string &frag, typename pushCunstant, typename uniformBuffer) {
return std::make_unique<XeRenderSystem>(
xeDevice,
xeRenderer,
xeDescriptorPool,
xeDescriptorSetLayout,
vert,
frag,
pushCunstantDataSize,
uniformBufferDataSize
);
}
}
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