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#include "xe_engine.hpp"
#include "xe_descriptors.hpp"
namespace xe {
XeEngine::XeEngine(int width, int height, std::string name)
: xeWindow{width, height, name}, xeDevice{xeWindow}, xeRenderer{xeWindow, xeDevice} {};
void XeEngine::loadDescriptorPool() {
xeDescriptorPool = XeDescriptorPool::Builder(xeDevice)
.setMaxSets(XeSwapChain::MAX_FRAMES_IN_FLIGHT)
.addPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, XeSwapChain::MAX_FRAMES_IN_FLIGHT)
.addPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, XeSwapChain::MAX_FRAMES_IN_FLIGHT)
.build();
}
}
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