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author | Tyler Murphy <tylermurphy534@gmail.com> | 2022-09-27 13:35:49 -0400 |
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committer | Tyler Murphy <tylermurphy534@gmail.com> | 2022-09-27 13:35:49 -0400 |
commit | 965ff9cc09401ae61c15aca0232d59fac17bfce3 (patch) | |
tree | 9fb7619560e528cbf83edfed57b6b7695e8b9a94 /engine/xe_render_system.cpp | |
parent | change shader lighting (diff) | |
download | minecraftvulkan-965ff9cc09401ae61c15aca0232d59fac17bfce3.tar.gz minecraftvulkan-965ff9cc09401ae61c15aca0232d59fac17bfce3.tar.bz2 minecraftvulkan-965ff9cc09401ae61c15aca0232d59fac17bfce3.zip |
async chunk meshing
Diffstat (limited to 'engine/xe_render_system.cpp')
-rw-r--r-- | engine/xe_render_system.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engine/xe_render_system.cpp b/engine/xe_render_system.cpp index f2f0e43..1ceff78 100644 --- a/engine/xe_render_system.cpp +++ b/engine/xe_render_system.cpp @@ -208,6 +208,8 @@ void RenderSystem::loadTextureArray(uint32_t binding, std::vector<Image*>& image void RenderSystem::render(GameObject &gameObject) { + if(gameObject.model == nullptr) return; + gameObject.model->bind(xeRenderer.getCurrentCommandBuffer()); gameObject.model->draw(xeRenderer.getCurrentCommandBuffer()); |