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authorTyler Murphy <tylermurphy534@gmail.com>2022-09-27 13:35:49 -0400
committerTyler Murphy <tylermurphy534@gmail.com>2022-09-27 13:35:49 -0400
commit965ff9cc09401ae61c15aca0232d59fac17bfce3 (patch)
tree9fb7619560e528cbf83edfed57b6b7695e8b9a94 /engine/xe_render_system.cpp
parentchange shader lighting (diff)
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async chunk meshing
Diffstat (limited to 'engine/xe_render_system.cpp')
-rw-r--r--engine/xe_render_system.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engine/xe_render_system.cpp b/engine/xe_render_system.cpp
index f2f0e43..1ceff78 100644
--- a/engine/xe_render_system.cpp
+++ b/engine/xe_render_system.cpp
@@ -208,6 +208,8 @@ void RenderSystem::loadTextureArray(uint32_t binding, std::vector<Image*>& image
void RenderSystem::render(GameObject &gameObject) {
+ if(gameObject.model == nullptr) return;
+
gameObject.model->bind(xeRenderer.getCurrentCommandBuffer());
gameObject.model->draw(xeRenderer.getCurrentCommandBuffer());