From 965ff9cc09401ae61c15aca0232d59fac17bfce3 Mon Sep 17 00:00:00 2001 From: Tyler Murphy Date: Tue, 27 Sep 2022 13:35:49 -0400 Subject: async chunk meshing --- engine/xe_render_system.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'engine/xe_render_system.cpp') diff --git a/engine/xe_render_system.cpp b/engine/xe_render_system.cpp index f2f0e43..1ceff78 100644 --- a/engine/xe_render_system.cpp +++ b/engine/xe_render_system.cpp @@ -208,6 +208,8 @@ void RenderSystem::loadTextureArray(uint32_t binding, std::vector& image void RenderSystem::render(GameObject &gameObject) { + if(gameObject.model == nullptr) return; + gameObject.model->bind(xeRenderer.getCurrentCommandBuffer()); gameObject.model->draw(xeRenderer.getCurrentCommandBuffer()); -- cgit v1.2.3-freya