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path: root/engine/xe_render_system.cpp (follow)
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* descriptor pool final fixtylermurphy5342022-09-291-1/+13
* async chunk meshingTyler Murphy2022-09-271-0/+2
* texture arraysTyler Murphy2022-09-261-3/+26
* MSAAtylermurphy5342022-09-261-1/+1
* remove color vertex data, mipmappingtylermurphy5342022-09-251-27/+2
* merge in inputtylermurphy5342022-09-251-14/+0
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| * abstract user input, refactor #include'sTyler Murphy2022-09-231-14/+0
* | vertex data no longer hard codedtylermurphy5342022-09-251-5/+8
* | remove Xe From engine class namestylermurphy5342022-09-241-25/+25
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* add openal libTyler Murphy2022-09-211-3/+7
* self define descriptorsTyler Murphy2022-09-211-90/+82
* recreate descriptorstylermurphy5342022-09-201-31/+17
* texture loadingtylermurphy5342022-09-201-29/+120
* destroy pipline layouttylermurphy5342022-09-191-1/+3
* finish refactortylermurphy5342022-09-191-43/+39
* temp patchTyler Murphy2022-09-191-6/+14
* even more refactoringTyler Murphy2022-09-191-32/+41
* more recatoring, doesnt compileTyler Murphy2022-09-191-0/+145