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package net.tylermurphy.Minecraft.Scripts;
import static net.tylermurphy.Minecraft.UI.UIMaster.bindUI;
import static net.tylermurphy.Minecraft.UI.UIMaster.getImage;
import static net.tylermurphy.Minecraft.UI.UIMaster.getText;
import static net.tylermurphy.Minecraft.UI.UIMaster.setEnabled;
import net.tylermurphy.Minecraft.Main;
import net.tylermurphy.Minecraft.Scene.World;
public class PlayerScript extends Script {
int last_height = 0;
public void Update() {
World.player.isFalling = World.player.isInAir && !World.player.isFlying && !World.player.isSwimming;
if(World.player.isSwimming || World.player.isFlying) last_height = (int) World.player.getTransform().getGlobalPosition().y;
if(World.player.isFalling) {
if(!World.player.wasFalling)
last_height = (int) World.player.getTransform().getGlobalPosition().y;
World.player.wasFalling = true;
} else if(World.player.wasFalling) {
int current_height = (int) World.player.getTransform().getGlobalPosition().y;
float height_fell = last_height - current_height;
if(height_fell > 3)
World.player.health -= height_fell - 3;
World.player.health = Math.max(World.player.health,0);
World.player.wasFalling = false;
}
if(World.player.health <= 0) {
World.player.isDead = true;
bindUI(1);
setEnabled(false);
bindUI(0);
getText("dead").setEnabled(true);
getImage("crosshair").setEnabled(false);
}
World.world_origin.recalculateOrigin();
if(!World.player.isDead && Main.getTicks() % 80 == 0 && World.player.health < 20) World.player.health++;
}
}
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