package net.tylermurphy.Minecraft.Scripts; import static net.tylermurphy.Minecraft.UI.UIMaster.bindUI; import static net.tylermurphy.Minecraft.UI.UIMaster.getImage; import static net.tylermurphy.Minecraft.UI.UIMaster.getText; import static net.tylermurphy.Minecraft.UI.UIMaster.setEnabled; import net.tylermurphy.Minecraft.Main; import net.tylermurphy.Minecraft.Scene.World; public class PlayerScript extends Script { int last_height = 0; public void Update() { World.player.isFalling = World.player.isInAir && !World.player.isFlying && !World.player.isSwimming; if(World.player.isSwimming || World.player.isFlying) last_height = (int) World.player.getTransform().getGlobalPosition().y; if(World.player.isFalling) { if(!World.player.wasFalling) last_height = (int) World.player.getTransform().getGlobalPosition().y; World.player.wasFalling = true; } else if(World.player.wasFalling) { int current_height = (int) World.player.getTransform().getGlobalPosition().y; float height_fell = last_height - current_height; if(height_fell > 3) World.player.health -= height_fell - 3; World.player.health = Math.max(World.player.health,0); World.player.wasFalling = false; } if(World.player.health <= 0) { World.player.isDead = true; bindUI(1); setEnabled(false); bindUI(0); getText("dead").setEnabled(true); getImage("crosshair").setEnabled(false); } World.world_origin.recalculateOrigin(); if(!World.player.isDead && Main.getTicks() % 80 == 0 && World.player.health < 20) World.player.health++; } }