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author | Tyler Murphy <tylermurphy534@gmail.com> | 2022-08-16 20:10:36 -0400 |
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committer | GitHub <noreply@github.com> | 2022-08-16 20:10:36 -0400 |
commit | 725db2875c3ddb7829ebe8f7e68886eec83337f9 (patch) | |
tree | 12d39d7e1e2c09e0db81c7c3d1313ec79b01991a /src/main/resources/config.yml | |
parent | Merge pull request #72 from tylermurphy534/1.6.0 (diff) | |
parent | delayed respawn (diff) | |
download | kenshinshideandseek-725db2875c3ddb7829ebe8f7e68886eec83337f9.tar.gz kenshinshideandseek-725db2875c3ddb7829ebe8f7e68886eec83337f9.tar.bz2 kenshinshideandseek-725db2875c3ddb7829ebe8f7e68886eec83337f9.zip |
Merge pull request #76 from tylermurphy534/1.6.1
1.6.1
Diffstat (limited to 'src/main/resources/config.yml')
-rw-r--r-- | src/main/resources/config.yml | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml index 9500859..1d61cdc 100644 --- a/src/main/resources/config.yml +++ b/src/main/resources/config.yml @@ -100,6 +100,14 @@ mapSaveEnabled: true # default: false saveInventory: false +# By default, if you die in game, you will have to wait [delay] seconds until you respawn. This make is so that if you are killed as a seeker, you cannot +# instally go to where the Hider that killed you was. Or if you were a Hider and died, you cant instally go to where you know other Hiders are. It gives some +# breathing room. This can be disabled. +# default: true +delayedRespawn: + enabled: true + delay: 5 + # How you want to store game data. If you are running a single server, sqlite is fine, as no setup is necessary. # But if you want the data to go across multiple servers, you can switch it to mysql. # WARNING: Data is not saved across databases. You have to migrate the data yourself! @@ -128,8 +136,11 @@ databaseName: hideandseek # You want block hunt? We have block hunt! Just enable it below, and set the # available blocks to pick from, and you're all set! It's that easy! # Items are displayed in the order that they are listed below. +# The solidifyTime is the time in server ticks that it takes players to solidify. +# Every 20 ticks is a second. Minimum solidifyTime is 20 ticks. blockhunt: enabled: false + solidifyTime: 60 blocks: [CRAFTING_TABLE, GRASS_BLOCK, DIRT, BEACON, BOOKSHELF] worldBorder: @@ -306,6 +317,13 @@ spawns: y: 0 z: 0 world: world + # Location where seekers wait during the hiding grace period + seeker: + x: 0 + y: 0 + z: 0 + # Currently is not used, seekers are teleported to spawns.game.world + world: world # Location where players are teleported when they exit (/hs leave) exit: x: 0 |