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-rw-r--r--src/main/resources/config.yml18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml
index 9500859..1d61cdc 100644
--- a/src/main/resources/config.yml
+++ b/src/main/resources/config.yml
@@ -100,6 +100,14 @@ mapSaveEnabled: true
# default: false
saveInventory: false
+# By default, if you die in game, you will have to wait [delay] seconds until you respawn. This make is so that if you are killed as a seeker, you cannot
+# instally go to where the Hider that killed you was. Or if you were a Hider and died, you cant instally go to where you know other Hiders are. It gives some
+# breathing room. This can be disabled.
+# default: true
+delayedRespawn:
+ enabled: true
+ delay: 5
+
# How you want to store game data. If you are running a single server, sqlite is fine, as no setup is necessary.
# But if you want the data to go across multiple servers, you can switch it to mysql.
# WARNING: Data is not saved across databases. You have to migrate the data yourself!
@@ -128,8 +136,11 @@ databaseName: hideandseek
# You want block hunt? We have block hunt! Just enable it below, and set the
# available blocks to pick from, and you're all set! It's that easy!
# Items are displayed in the order that they are listed below.
+# The solidifyTime is the time in server ticks that it takes players to solidify.
+# Every 20 ticks is a second. Minimum solidifyTime is 20 ticks.
blockhunt:
enabled: false
+ solidifyTime: 60
blocks: [CRAFTING_TABLE, GRASS_BLOCK, DIRT, BEACON, BOOKSHELF]
worldBorder:
@@ -306,6 +317,13 @@ spawns:
y: 0
z: 0
world: world
+ # Location where seekers wait during the hiding grace period
+ seeker:
+ x: 0
+ y: 0
+ z: 0
+ # Currently is not used, seekers are teleported to spawns.game.world
+ world: world
# Location where players are teleported when they exit (/hs leave)
exit:
x: 0