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authorTyler Murphy <tylermurphy534@gmail.com>2022-08-16 20:08:04 -0400
committerTyler Murphy <tylermurphy534@gmail.com>2022-08-16 20:08:04 -0400
commit0bbf648c458edfa189f5edbd5615544c4040b684 (patch)
tree12d39d7e1e2c09e0db81c7c3d1313ec79b01991a /src/main/resources/config.yml
parentFix Board Join Exceptions on 1.8, and fixed Failed to Select Seeker (diff)
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delayed respawn
Diffstat (limited to 'src/main/resources/config.yml')
-rw-r--r--src/main/resources/config.yml8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml
index b648c8b..1d61cdc 100644
--- a/src/main/resources/config.yml
+++ b/src/main/resources/config.yml
@@ -100,6 +100,14 @@ mapSaveEnabled: true
# default: false
saveInventory: false
+# By default, if you die in game, you will have to wait [delay] seconds until you respawn. This make is so that if you are killed as a seeker, you cannot
+# instally go to where the Hider that killed you was. Or if you were a Hider and died, you cant instally go to where you know other Hiders are. It gives some
+# breathing room. This can be disabled.
+# default: true
+delayedRespawn:
+ enabled: true
+ delay: 5
+
# How you want to store game data. If you are running a single server, sqlite is fine, as no setup is necessary.
# But if you want the data to go across multiple servers, you can switch it to mysql.
# WARNING: Data is not saved across databases. You have to migrate the data yourself!