tylermurphy534
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5585b67a27
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finalize greedy meshing
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2022-09-30 15:40:42 -04:00 |
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Tyler Murphy
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1f4dc3aa84
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only wait for buffers once. fix chunk mesh edges
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2022-09-28 11:26:00 -04:00 |
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Tyler Murphy
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50bd5c1a7e
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dont destroy buffers until not used
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2022-09-28 10:51:15 -04:00 |
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Tyler Murphy
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9d0262e8a2
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better model and texture cleanup
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2022-09-28 09:38:25 -04:00 |
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tylermurphy534
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269263d886
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destroy buffers on fence
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2022-09-27 21:40:20 -04:00 |
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Tyler Murphy
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9b60b862e5
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procedural chunk loading
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2022-09-27 17:03:43 -04:00 |
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Tyler Murphy
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965ff9cc09
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async chunk meshing
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2022-09-27 13:35:49 -04:00 |
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tylermurphy534
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5a08c9c8e2
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vertex buffer is not a byte vector, multi texture loading
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2022-09-26 20:57:53 -04:00 |
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tylermurphy534
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ee3a4d6073
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remove color vertex data, mipmapping
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2022-09-25 23:08:03 -04:00 |
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tylermurphy534
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7c1dfec943
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vertex data no longer hard coded
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2022-09-25 12:07:49 -04:00 |
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tylermurphy534
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f81d611f0e
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remove Xe From engine class names
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2022-09-24 21:16:13 -04:00 |
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tylermurphy534
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8045b8ba04
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stanford dragon rendering
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2022-09-18 21:20:51 -04:00 |
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