Commit graph

12 commits

Author SHA1 Message Date
tylermurphy534
5585b67a27 finalize greedy meshing 2022-09-30 15:40:42 -04:00
Tyler Murphy
1f4dc3aa84 only wait for buffers once. fix chunk mesh edges 2022-09-28 11:26:00 -04:00
Tyler Murphy
50bd5c1a7e dont destroy buffers until not used 2022-09-28 10:51:15 -04:00
Tyler Murphy
9d0262e8a2 better model and texture cleanup 2022-09-28 09:38:25 -04:00
tylermurphy534
269263d886 destroy buffers on fence 2022-09-27 21:40:20 -04:00
Tyler Murphy
9b60b862e5 procedural chunk loading 2022-09-27 17:03:43 -04:00
Tyler Murphy
965ff9cc09 async chunk meshing 2022-09-27 13:35:49 -04:00
tylermurphy534
5a08c9c8e2 vertex buffer is not a byte vector, multi texture loading 2022-09-26 20:57:53 -04:00
tylermurphy534
ee3a4d6073 remove color vertex data, mipmapping 2022-09-25 23:08:03 -04:00
tylermurphy534
7c1dfec943 vertex data no longer hard coded 2022-09-25 12:07:49 -04:00
tylermurphy534
f81d611f0e remove Xe From engine class names 2022-09-24 21:16:13 -04:00
tylermurphy534
8045b8ba04 stanford dragon rendering 2022-09-18 21:20:51 -04:00