2022-09-25 23:05:56 +00:00
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#pragma once
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#include "xe_model.hpp"
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2022-09-27 00:57:53 +00:00
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#include "xe_engine.hpp"
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#include "xe_image.hpp"
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2022-09-25 23:05:56 +00:00
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#include "PerlinNoise.hpp"
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#include <glm/common.hpp>
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#include <glm/fwd.hpp>
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#include <vector>
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#include <thread>
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#include <memory>
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#include <string>
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#include <map>
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2022-09-27 00:57:53 +00:00
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#define INVALID -1
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#define AIR 0
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#define DIRT 1
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#define GRASS 2
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#define DIRT_TEXTURE "res/image/dirt.png"
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#define GRASS_TEXTURE "res/image/grass.png"
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#define GRASS_TOP_TEXTURE "res/image/grass_top.png"
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2022-09-25 23:05:56 +00:00
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namespace app {
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2022-09-27 00:57:53 +00:00
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struct Block {
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uint32_t textures[6];
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};
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2022-09-25 23:05:56 +00:00
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class Chunk {
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public:
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2022-09-27 00:57:53 +00:00
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static void load();
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static void unload();
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static std::vector<xe::Image*>& getTextures();
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2022-09-26 17:24:16 +00:00
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static Chunk* newChunk(int32_t gridX, int32_t gridZ, uint32_t world_seed);
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2022-09-27 17:35:49 +00:00
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static Chunk* getChunk(int32_t gridX, int32_t gridZ);
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2022-09-27 21:03:43 +00:00
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static void deleteChunk(int32_t gridX, int32_t gridZ);
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2022-09-25 23:05:56 +00:00
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2022-09-27 17:35:49 +00:00
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static void createMesh(Chunk* c);
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static void createMeshAsync(Chunk* c);
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2022-09-25 23:05:56 +00:00
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2022-09-28 23:36:35 +00:00
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static void generate(Chunk* c);
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static void generateAsync(Chunk* c);
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2022-09-27 17:35:49 +00:00
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xe::Model* getMesh();
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2022-09-26 17:24:16 +00:00
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uint8_t getBlock(int32_t x, int32_t y, int32_t z);
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void setBlock(int32_t x, int32_t y, int32_t z, uint8_t block);
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2022-09-25 23:05:56 +00:00
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2022-09-28 23:36:35 +00:00
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static bool isGenerated(int32_t gridX, int32_t gridZ);
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2022-09-27 17:35:49 +00:00
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const int32_t gridX, gridZ;
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const uint32_t world_seed, chunk_seed;
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2022-09-25 23:05:56 +00:00
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private:
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2022-09-27 17:35:49 +00:00
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Chunk(int32_t gridX, int32_t gridZ, uint32_t world_seed);
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~Chunk();
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static void addVerticies(Chunk* c, uint8_t side, int32_t x, int32_t y, int32_t z, uint8_t block);
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2022-09-28 23:36:35 +00:00
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bool generated{false};
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bool reload{false};
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2022-09-25 23:05:56 +00:00
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bool working{false};
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2022-09-27 17:35:49 +00:00
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xe::Model* chunkMesh;
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2022-09-27 00:57:53 +00:00
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xe::Model::Data vertexData;
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std::vector<uint8_t> cubes;
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std::thread worker;
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2022-09-27 00:57:53 +00:00
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2022-09-25 23:05:56 +00:00
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};
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const float px[36][3] = {
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// POS X
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{0.5f,0.5f,0.5f},
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{0.5f,-0.5f,0.5f},
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{0.5f,-0.5f,-0.5f},
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{0.5f,-0.5f,-0.5f},
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{0.5f,0.5f,-0.5f},
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{0.5f,0.5f,0.5f},
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// NEG X
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{-0.5f,0.5f,-0.5f},
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{-0.5f,-0.5f,-0.5f},
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{-0.5f,-0.5f,0.5f},
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{-0.5f,-0.5f,0.5f},
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{-0.5f,0.5f,0.5f},
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{-0.5f,0.5f,-0.5f},
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// POS Y
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{0.5f,0.5f,-0.5f},
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{-0.5f,0.5f,-0.5f},
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{-0.5f,0.5f,0.5f},
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{-0.5f,0.5f,0.5f},
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{0.5f,0.5f,0.5f},
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{0.5f,0.5f,-0.5f},
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// NEG Y
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{-0.5f,-0.5f,0.5f},
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{-0.5f,-0.5f,-0.5f},
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{0.5f,-0.5f,-0.5f},
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{0.5f,-0.5f,-0.5f},
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{0.5f,-0.5f,0.5f},
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{-0.5f,-0.5f,0.5f},
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// POS Z
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{-0.5f,0.5f,0.5f},
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{-0.5f,-0.5f,0.5f},
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{0.5f,-0.5f,0.5f},
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{0.5f,-0.5f,0.5f},
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{0.5f,0.5f,0.5f},
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{-0.5f,0.5f,0.5f},
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// NEG Z
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{0.5f,0.5f,-0.5f},
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{0.5f,-0.5f,-0.5f},
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{-0.5f,-0.5f,-0.5f},
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{-0.5f,-0.5f,-0.5f},
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{-0.5f,0.5f,-0.5f},
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{0.5f,0.5f,-0.5f}
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};
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const float nm[6][3] = {
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{1.f,0.f,0.f},
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{-1.f,0.f,0.f},
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{0.f,1.f,0.f},
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{0.f,-1.f,0.f},
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{0.f,0.f,1.f},
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{0.f,0.f,-1.f}
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};
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const float uv[6][2] = {
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2022-09-26 18:08:40 +00:00
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{1.f,0.f},
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2022-09-26 03:08:03 +00:00
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{1.f,1.f},
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2022-09-25 23:05:56 +00:00
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{0.f,1.f},
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2022-09-26 18:08:40 +00:00
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{0.f,1.f},
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2022-09-26 03:08:03 +00:00
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{0.f,0.f},
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{1.f,0.f}
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2022-09-25 23:05:56 +00:00
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};
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}
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