2022-09-19 01:20:51 +00:00
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#include "first_app.hpp"
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2022-09-25 23:05:56 +00:00
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#include "chunk.hpp"
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2022-09-20 01:28:41 +00:00
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namespace app {
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2022-09-22 17:36:03 +00:00
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FirstApp::FirstApp() : xeEngine{WIDTH, HEIGHT, "Xenon Vulkan Engine"} {
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loadGameObjects();
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}
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FirstApp::~FirstApp() {}
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void FirstApp::run() {
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std::shared_ptr<xe::Image> image = xeEngine.loadImageFromFile("res/image/dirt.jpg");
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SimpleRenderer renderer{xeEngine, image.get()};
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xe::Sound sound{"res/sound/when_the_world_ends.wav"};
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sound.setLooping(true);
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sound.play();
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auto viewerObject = xe::GameObject::createGameObject();
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viewerObject.transform.translation = {-7.f, 3.f, -7.f};
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viewerObject.transform.rotation.y = glm::radians(45.f);
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KeyboardMovementController cameraController{xeEngine.getInput(), viewerObject};
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while (xeEngine.poll()) {
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float frameTime = xeEngine.getFrameTime();
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cameraController.update(frameTime);
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xeEngine.getCamera().setViewYXZ(viewerObject.transform.translation, viewerObject.transform.rotation);
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if(xeEngine.beginFrame()) {
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renderer.render(gameObjects, xeEngine.getCamera(), image.get());
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xeEngine.endFrame();
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}
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}
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Chunk::reset();
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xeEngine.close();
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}
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void FirstApp::loadGameObjects() {
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Chunk* chunk = Chunk::newChunk(0, 0, 123);
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chunk->createMesh();
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auto chunkObject = xe::GameObject::createGameObject();
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chunkObject.model = chunk->getMesh();
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chunkObject.transform.translation = {0.f, 0.f, 0.f};
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gameObjects.push_back(std::move(chunkObject));
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}
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}
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