2022-09-19 01:20:51 +00:00
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#include "first_app.hpp"
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#include "xe_camera.hpp"
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2022-09-20 01:28:41 +00:00
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#include "xe_engine.hpp"
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2022-09-19 01:20:51 +00:00
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#include "xe_game_object.hpp"
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#include "xe_model.hpp"
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2022-09-20 01:28:41 +00:00
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#include "xe_render_system.hpp"
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2022-09-19 01:20:51 +00:00
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#include "keyboard_movement_controller.hpp"
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2022-09-20 01:28:41 +00:00
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#include "simple_renderer.hpp"
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2022-09-19 01:20:51 +00:00
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/constants.hpp>
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#include <array>
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2022-09-20 01:28:41 +00:00
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namespace app {
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2022-09-19 01:20:51 +00:00
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2022-09-19 11:08:42 +00:00
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FirstApp::FirstApp() : xeEngine{WIDTH, HEIGHT, "Hello, Vulkan!"} {
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2022-09-19 01:20:51 +00:00
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loadGameObjects();
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}
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FirstApp::~FirstApp() {}
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void FirstApp::run() {
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2022-09-20 01:28:41 +00:00
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SimpleRenderer renderer{xeEngine};
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xeEngine.getCamera().setViewTarget(glm::vec3(-1.f, -2.f, 20.f), glm::vec3(0.f, 0.f, 2.5f));
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2022-09-19 20:35:45 +00:00
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2022-09-20 01:28:41 +00:00
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auto viewerObject = xe::XeGameObject::createGameObject();
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2022-09-19 01:20:51 +00:00
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KeyboardMovementController cameraController{};
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2022-09-20 01:28:41 +00:00
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while (xeEngine.poll()) {
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2022-09-19 01:20:51 +00:00
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2022-09-20 01:28:41 +00:00
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float frameTime = xeEngine.getFrameTime();
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2022-09-19 01:20:51 +00:00
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2022-09-19 16:54:23 +00:00
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cameraController.moveInPlaneXZ(xeEngine.getWindow().getGLFWwindow(), frameTime, viewerObject);
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2022-09-20 01:28:41 +00:00
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xeEngine.getCamera().setViewYXZ(viewerObject.transform.translation, viewerObject.transform.rotation);
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2022-09-19 01:20:51 +00:00
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2022-09-19 20:35:45 +00:00
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if(xeEngine.beginFrame()) {
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2022-09-20 01:28:41 +00:00
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renderer.render(gameObjects, xeEngine.getCamera());
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2022-09-19 20:35:45 +00:00
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xeEngine.endFrame();
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}
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2022-09-19 01:20:51 +00:00
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}
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2022-09-19 20:35:45 +00:00
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xeEngine.close();
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2022-09-19 01:20:51 +00:00
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}
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void FirstApp::loadGameObjects() {
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std::shared_ptr<xe::XeModel> xeModel = xeEngine.loadModelFromFile("res/models/stanford-dragon.obj");
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auto dragon = xe::XeGameObject::createGameObject();
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dragon.model = xeModel;
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dragon.transform.translation = {.0f, .0f, 2.5f};
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dragon.transform.scale = {.5f, .5f, .5f};
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gameObjects.push_back(std::move(dragon));
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auto dragon2 = xe::XeGameObject::createGameObject();
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dragon2.model = xeModel;
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dragon2.transform.translation = {5.0f, .0f, -1.5f};
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dragon2.transform.rotation.y = glm::radians(90.f);
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dragon2.transform.scale = {.35f, .35f, .35f};
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gameObjects.push_back(std::move(dragon2));
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2022-09-19 01:20:51 +00:00
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}
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}
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