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path: root/graphics/src/render.rs (follow)
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* graphics: have some window arguments passed in through cmd args, fix camera posFreya Murphy2025-11-101-2/+2
* update raylib to 5.6-devFreya Murphy2025-11-101-18/+9
* graphics: fix atlas rendering offset bug, and make minimap scalable past 48pxFreya Murphy2025-11-101-81/+89
* main: hallway color changealf93102025-11-101-1/+1
* dungeon_generation: added Hallway vs Room tilesalf93102025-11-091-3/+6
* graphics: refactor string formatting to use single common scratch bufferFreya Murphy2025-11-091-42/+29
* minor changesFreya Murphy2025-11-091-3/+0
* graphics: remove unused varsFreya Murphy2025-11-091-22/+3
* graphics: have window default to minimum sizeFreya Murphy2025-11-081-2/+2
* graphics: set minimum window sizeFreya Murphy2025-11-081-0/+3
* graphics: update ui paddingFreya Murphy2025-11-081-2/+2
* graphics: refactor renderer to hardcode resolution (360p)Freya Murphy2025-11-081-201/+245
* graphics: refactor debug uiFreya Murphy2025-11-081-24/+98
* graphics: refactor text rendering codeFreya Murphy2025-11-071-40/+45
* graphics: convert font to bitmap textureFreya Murphy2025-11-071-31/+27
* Moved Enemy logic to Entity Struct, fixed enemy drift while movingRyan Symons2025-11-071-2/+2
* graphics: fix minimap offset bugFreya Murphy2025-11-071-2/+2
* graphics: switch font to NES (copyright?!), also fix crash when screen super ...Freya Murphy2025-11-071-6/+14
* graphics: add direction based entity renderingFreya Murphy2025-11-071-23/+54
* graphics: add a custom fontFreya Murphy2025-11-071-18/+25
* graphics: have tilemap cached with a render textureFreya Murphy2025-11-071-79/+56
* graphics: properly center camera with new ui bar addedFreya Murphy2025-11-071-1/+1
* graphics: refactor to get rid of casting hell, use u16 when possibleFreya Murphy2025-11-071-141/+177
* graphics: new UI!Freya Murphy2025-11-071-104/+276
* graphics: update some doc stringsFreya Murphy2025-11-071-4/+12
* graphics: refactor rendererFreya Murphy2025-11-061-300/+304
* Added enemy code structure and test movementRyan Symons2025-11-041-0/+3
* graphics: add health/inventory ui renderingFreya Murphy2025-10-311-12/+129
* graphics: use atlas texture when rendering (and lots of refactoring)Freya Murphy2025-10-251-69/+196
* graphics: have tilemap a consistent size and scaleFreya Murphy2025-10-241-43/+33
* graphics: refactor Renderer to not use unsafe, and allow nested modesFreya Murphy2025-10-241-114/+180
* graphics: implement full map/entity rendering with proper camera movementFreya Murphy2025-10-231-49/+58
* graphics: refactor Assets, and add tile drawing!Freya Murphy2025-10-231-44/+124
* graphics: add audio/texture subsytemFreya Murphy2025-10-181-12/+16
* dungeon: refactor into entity module, and add struct (better match proposal)Freya Murphy2025-10-181-4/+10
* graphicsL add input functionality toFreya Murphy2025-10-181-2/+2
* Added render documentationalf93102025-10-171-1/+18
* graphics: draw_fps should pull fps from info structFreya Murphy2025-10-161-3/+3
* graphics: refactor DebugInfo => FrameInfo, with other minor changesFreya Murphy2025-10-161-24/+25
* graphics: stub draw_entityFreya Murphy2025-10-161-2/+7
* graphics: create Renderer structFreya Murphy2025-10-081-0/+93