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path: root/graphics/src/render.rs (follow)
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* audio: move 'asm' files out of data segmentFreya Murphy2025-11-221-5/+5
* dungeon: add chest usage/texturesFreya Murphy2025-11-201-2/+5
* dungeon: refactor player out of entity.rsFreya Murphy2025-11-201-16/+7
* dungeon: add chest tileFreya Murphy2025-11-201-2/+3
* dungeon: inventory usageFreya Murphy2025-11-191-14/+33
* dungeon: implement itemsFreya Murphy2025-11-191-1/+1
* dungeon: implement itemsFreya Murphy2025-11-191-1/+1
* fix whitespace alignmentFreya Murphy2025-11-181-1/+1
* update min rust version to 1.88.0Freya Murphy2025-11-171-1/+1
* wasm support!Freya Murphy2025-11-171-1/+1
* zombie textureFreya Murphy2025-11-151-0/+4
* graphics: add astar paths to debug renderingFreya Murphy2025-11-151-0/+25
* dungeon: randomize floor brick accentsFreya Murphy2025-11-151-1/+34
* graphics: add text message rendering (and sans ig)Freya Murphy2025-11-141-5/+63
* graphics: new textures!Freya Murphy2025-11-141-10/+19
* graphics: make more constants dependant on texture sizeFreya Murphy2025-11-141-1/+1
* graphics: refactor timerFreya Murphy2025-11-141-3/+3
* Remove wildcard exports/importsFreya Murphy2025-11-141-2/+4
* Enable more clippy lintsFreya Murphy2025-11-141-10/+10
* dungeon: have Dungeon store the rng, not the FloorFreya Murphy2025-11-131-1/+1
* graphics: load_texture! can be simplifiedFreya Murphy2025-11-111-11/+7
* graphics: refactor scratch text bufFreya Murphy2025-11-111-5/+3
* graphics: use custom timer for delta_time/fpsFreya Murphy2025-11-111-25/+15
* fix render camera positioning, other minor changesFreya Murphy2025-11-111-9/+11
* graphics: zoom out mapFreya Murphy2025-11-111-2/+2
* i forgor to fmtFreya Murphy2025-11-101-12/+9
* graphics: add feature to include assets statically in the binaryFreya Murphy2025-11-101-4/+25
* graphics: have some window arguments passed in through cmd args, fix camera posFreya Murphy2025-11-101-2/+2
* update raylib to 5.6-devFreya Murphy2025-11-101-18/+9
* graphics: fix atlas rendering offset bug, and make minimap scalable past 48pxFreya Murphy2025-11-101-81/+89
* main: hallway color changealf93102025-11-101-1/+1
* dungeon_generation: added Hallway vs Room tilesalf93102025-11-091-3/+6
* graphics: refactor string formatting to use single common scratch bufferFreya Murphy2025-11-091-42/+29
* minor changesFreya Murphy2025-11-091-3/+0
* graphics: remove unused varsFreya Murphy2025-11-091-22/+3
* graphics: have window default to minimum sizeFreya Murphy2025-11-081-2/+2
* graphics: set minimum window sizeFreya Murphy2025-11-081-0/+3
* graphics: update ui paddingFreya Murphy2025-11-081-2/+2
* graphics: refactor renderer to hardcode resolution (360p)Freya Murphy2025-11-081-201/+245
* graphics: refactor debug uiFreya Murphy2025-11-081-24/+98
* graphics: refactor text rendering codeFreya Murphy2025-11-071-40/+45
* graphics: convert font to bitmap textureFreya Murphy2025-11-071-31/+27
* Moved Enemy logic to Entity Struct, fixed enemy drift while movingRyan Symons2025-11-071-2/+2
* graphics: fix minimap offset bugFreya Murphy2025-11-071-2/+2
* graphics: switch font to NES (copyright?!), also fix crash when screen super ...Freya Murphy2025-11-071-6/+14
* graphics: add direction based entity renderingFreya Murphy2025-11-071-23/+54
* graphics: add a custom fontFreya Murphy2025-11-071-18/+25
* graphics: have tilemap cached with a render textureFreya Murphy2025-11-071-79/+56
* graphics: properly center camera with new ui bar addedFreya Murphy2025-11-071-1/+1
* graphics: refactor to get rid of casting hell, use u16 when possibleFreya Murphy2025-11-071-141/+177