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* graphics: have some window arguments passed in through cmd args, fix camera posFreya Murphy2025-11-102-1/+18
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* dungeon: always use seeded rand, other minor refactoringFreya Murphy2025-11-091-1/+1
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* graphics: have window default to minimum sizeFreya Murphy2025-11-081-1/+1
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* dungeon: refactor astar to not be genericFreya Murphy2025-11-081-1/+1
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* graphics: refactor debug uiFreya Murphy2025-11-082-2/+6
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* Moved Enemy logic to Entity Struct, fixed enemy drift while movingRyan Symons2025-11-071-1/+1
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* Basic enemy pathfinding/ai addedRyan Symons2025-11-071-4/+5
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* graphics: refactor rendererFreya Murphy2025-11-061-1/+1
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* Moved most of the movement stuff to entity.Ryan Symons2025-11-051-1/+3
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* Added enemy code structure and test movementRyan Symons2025-11-041-1/+7
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* Add SDL feature flag (fixes wayland issues)Freya Murphy2025-10-311-0/+1
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* refactor Cargo.toml filesFreya Murphy2025-10-301-4/+8
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* graphics: move wayland support to a featureFreya Murphy2025-10-301-0/+1
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* Wave function collapseAudrey L Fuller2025-10-301-1/+1
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* graphics: have tilemap a consistent size and scaleFreya Murphy2025-10-241-1/+1
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* graphics: refactor Renderer to not use unsafe, and allow nested modesFreya Murphy2025-10-241-1/+1
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* graphics: refactor Assets, and add tile drawing!Freya Murphy2025-10-231-4/+2
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* graphics: add audio/texture subsytemFreya Murphy2025-10-181-2/+7
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* graphics: refactor DebugInfo => FrameInfo, with other minor changesFreya Murphy2025-10-161-0/+4
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* graphics: create Renderer structFreya Murphy2025-10-081-1/+1
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* Proposal Template Createdalf93102025-10-081-1/+1
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* Stubbed out some draw functionsalf93102025-10-081-0/+5
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* impl default to dungeon and its typesFreya Murphy2025-10-081-1/+1
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* initial baselineFreya Murphy2025-10-082-0/+21