summaryrefslogtreecommitdiff
path: root/game/src (follow)
Commit message (Expand)AuthorAgeFilesLines
* minimize dependencies & featuresFreya Murphy2025-11-101-7/+8
* Fixed `Game` methods' returnsYusuf Elsharawy2025-11-101-4/+2
* Refactored some code, implemented player movementYusuf Elsharawy2025-11-101-25/+78
* graphics: have some window arguments passed in through cmd args, fix camera posFreya Murphy2025-11-101-1/+17
* dungeon: always use seeded rand, other minor refactoringFreya Murphy2025-11-091-1/+1
* graphics: have window default to minimum sizeFreya Murphy2025-11-081-1/+1
* dungeon: refactor astar to not be genericFreya Murphy2025-11-081-1/+1
* graphics: refactor debug uiFreya Murphy2025-11-081-0/+5
* Moved Enemy logic to Entity Struct, fixed enemy drift while movingRyan Symons2025-11-071-1/+1
* Basic enemy pathfinding/ai addedRyan Symons2025-11-071-4/+5
* graphics: refactor rendererFreya Murphy2025-11-061-1/+1
* Moved most of the movement stuff to entity.Ryan Symons2025-11-051-1/+3
* Added enemy code structure and test movementRyan Symons2025-11-041-1/+7
* Wave function collapseAudrey L Fuller2025-10-301-1/+1
* graphics: have tilemap a consistent size and scaleFreya Murphy2025-10-241-1/+1
* graphics: refactor Renderer to not use unsafe, and allow nested modesFreya Murphy2025-10-241-1/+1
* graphics: refactor Assets, and add tile drawing!Freya Murphy2025-10-231-4/+2
* graphics: add audio/texture subsytemFreya Murphy2025-10-181-2/+7
* graphics: create Renderer structFreya Murphy2025-10-081-1/+1
* Proposal Template Createdalf93102025-10-081-1/+1
* Stubbed out some draw functionsalf93102025-10-081-0/+5
* impl default to dungeon and its typesFreya Murphy2025-10-081-1/+1
* initial baselineFreya Murphy2025-10-081-0/+10