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* game: add more debug keysFreya Murphy2025-11-301-8/+26
* audio: make sounds! woahFreya Murphy2025-11-271-8/+8
* audio: move data out of crateFreya Murphy2025-11-243-14/+128
* audio: disable music debugFreya Murphy2025-11-241-3/+3
* audio: move looping to programFreya Murphy2025-11-241-2/+2
* audio: add scheduling, and optimize atomic operationsFreya Murphy2025-11-241-1/+2
* audio: refactor everythingFreya Murphy2025-11-231-1/+7
* audio: some changesFreya Murphy2025-11-221-0/+3
* audio: create orchestration systemFreya Murphy2025-11-211-1/+4
* dungeon: add chest usage/texturesFreya Murphy2025-11-201-3/+4
* game: fix inv slot selectFreya Murphy2025-11-201-2/+6
* dungeon: refactor player out of entity.rsFreya Murphy2025-11-201-8/+2
* dungeon: entity deathFreya Murphy2025-11-201-4/+8
* dungeon: inventory usageFreya Murphy2025-11-191-11/+25
* wasm: add options for logs, debug, and seedFreya Murphy2025-11-171-44/+24
* wasm support!Freya Murphy2025-11-172-120/+142
* dungeon: refactor entity movementFreya Murphy2025-11-151-0/+3
* graphics: add text message rendering (and sans ig)Freya Murphy2025-11-141-3/+24
* Remove wildcard exports/importsFreya Murphy2025-11-141-3/+3
* game: add option to pass in the game seedFreya Murphy2025-11-131-4/+9
* dungeon: have Dungeon store the rng, not the FloorFreya Murphy2025-11-131-1/+1
* dungeon: switch to only using small rng from randFreya Murphy2025-11-121-1/+1
* graphics: use custom timer for delta_time/fpsFreya Murphy2025-11-111-1/+2
* graphics: refactor input key typeFreya Murphy2025-11-111-7/+7
* minimize dependencies & featuresFreya Murphy2025-11-101-7/+8
* Fixed `Game` methods' returnsYusuf Elsharawy2025-11-101-4/+2
* Refactored some code, implemented player movementYusuf Elsharawy2025-11-101-25/+78
* graphics: have some window arguments passed in through cmd args, fix camera posFreya Murphy2025-11-101-1/+17
* dungeon: always use seeded rand, other minor refactoringFreya Murphy2025-11-091-1/+1
* graphics: have window default to minimum sizeFreya Murphy2025-11-081-1/+1
* dungeon: refactor astar to not be genericFreya Murphy2025-11-081-1/+1
* graphics: refactor debug uiFreya Murphy2025-11-081-0/+5
* Moved Enemy logic to Entity Struct, fixed enemy drift while movingRyan Symons2025-11-071-1/+1
* Basic enemy pathfinding/ai addedRyan Symons2025-11-071-4/+5
* graphics: refactor rendererFreya Murphy2025-11-061-1/+1
* Moved most of the movement stuff to entity.Ryan Symons2025-11-051-1/+3
* Added enemy code structure and test movementRyan Symons2025-11-041-1/+7
* Wave function collapseAudrey L Fuller2025-10-301-1/+1
* graphics: have tilemap a consistent size and scaleFreya Murphy2025-10-241-1/+1
* graphics: refactor Renderer to not use unsafe, and allow nested modesFreya Murphy2025-10-241-1/+1
* graphics: refactor Assets, and add tile drawing!Freya Murphy2025-10-231-4/+2
* graphics: add audio/texture subsytemFreya Murphy2025-10-181-2/+7
* graphics: create Renderer structFreya Murphy2025-10-081-1/+1
* Proposal Template Createdalf93102025-10-081-1/+1
* Stubbed out some draw functionsalf93102025-10-081-0/+5
* impl default to dungeon and its typesFreya Murphy2025-10-081-1/+1
* initial baselineFreya Murphy2025-10-081-0/+10