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| author | alf9310 <alf9310@rit.edu> | 2025-10-07 12:35:45 -0400 |
|---|---|---|
| committer | Freya Murphy <freya@freyacat.org> | 2025-10-08 19:37:16 -0400 |
| commit | 7a62b8e86bc52cdac42c2ad1a5f79766b7bed8f9 (patch) | |
| tree | 4369bc1551f01b58a2f3b7e58bb871a2a99e9876 /game/src | |
| parent | add more default impls (diff) | |
| download | DungeonCrawl-7a62b8e86bc52cdac42c2ad1a5f79766b7bed8f9.tar.gz DungeonCrawl-7a62b8e86bc52cdac42c2ad1a5f79766b7bed8f9.tar.bz2 DungeonCrawl-7a62b8e86bc52cdac42c2ad1a5f79766b7bed8f9.zip | |
Stubbed out some draw functions
Diffstat (limited to 'game/src')
| -rw-r--r-- | game/src/main.rs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/game/src/main.rs b/game/src/main.rs index fbb4ad1..355741b 100644 --- a/game/src/main.rs +++ b/game/src/main.rs @@ -3,8 +3,13 @@ use graphics::*; fn main() { let mut window = Window::new(720, 480, "game"); + // Initial game state let dungeon = Dungeon::default(); + + // Main game loop while window.is_open() { + // TODO update game state + // Draw a single frame window.draw(&dungeon); } } |