summaryrefslogtreecommitdiff
path: root/game/src (follow)
Commit message (Expand)AuthorAgeFilesLines
* Moved Enemy logic to Entity Struct, fixed enemy drift while movingRyan Symons2025-11-071-1/+1
* Basic enemy pathfinding/ai addedRyan Symons2025-11-071-4/+5
* graphics: refactor rendererFreya Murphy2025-11-061-1/+1
* Moved most of the movement stuff to entity.Ryan Symons2025-11-051-1/+3
* Added enemy code structure and test movementRyan Symons2025-11-041-1/+7
* Wave function collapseAudrey L Fuller2025-10-301-1/+1
* graphics: have tilemap a consistent size and scaleFreya Murphy2025-10-241-1/+1
* graphics: refactor Renderer to not use unsafe, and allow nested modesFreya Murphy2025-10-241-1/+1
* graphics: refactor Assets, and add tile drawing!Freya Murphy2025-10-231-4/+2
* graphics: add audio/texture subsytemFreya Murphy2025-10-181-2/+7
* graphics: create Renderer structFreya Murphy2025-10-081-1/+1
* Proposal Template Createdalf93102025-10-081-1/+1
* Stubbed out some draw functionsalf93102025-10-081-0/+5
* impl default to dungeon and its typesFreya Murphy2025-10-081-1/+1
* initial baselineFreya Murphy2025-10-081-0/+10