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* Fixed `Game` methods' returnsYusuf Elsharawy2025-11-101-4/+2
* Refactored some code, implemented player movementYusuf Elsharawy2025-11-106-68/+329
* graphics: decouple sdl & waylandFreya Murphy2025-11-104-7/+18
* dungeon: new_unchecked should be unsafeFreya Murphy2025-11-102-39/+19
* graphics: have some window arguments passed in through cmd args, fix camera posFreya Murphy2025-11-106-52/+307
* update raylib to 5.6-devFreya Murphy2025-11-105-41/+83
* graphics: fix atlas rendering offset bug, and make minimap scalable past 48pxFreya Murphy2025-11-101-81/+89
* main: hallway color changealf93102025-11-101-1/+1
* main: Slight merge conflict with Air resolvedalf93102025-11-101-2/+3
* Merge branch 'dungeon_generation' into 'main'Audrey L Fuller2025-11-104-122/+281
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| * Merge branch 'main' into 'dungeon_generation'Audrey L Fuller2025-11-104-36/+116
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* | oopsFreya Murphy2025-11-091-1/+1
* | dungeon: always use seeded rand, other minor refactoringFreya Murphy2025-11-094-68/+111
* | dungeon: fix astar neighbor generationFreya Murphy2025-11-091-2/+6
| * Added many auto-gen test cases for maze connectivityalf93102025-11-102-30/+120
| * dungeon_generation: added Hallway vs Room tilesalf93102025-11-094-49/+65
| * dungeon_generation: added stair generation and fixed room center vs rabdom po...alf93102025-11-092-11/+44
| * dungeon_generation: variables changed from usize to u16 for pos compatabilityalf93102025-11-092-70/+57
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* graphics: refactor string formatting to use single common scratch bufferFreya Murphy2025-11-091-42/+29
* minor changesFreya Murphy2025-11-093-5/+5
* graphics: remove unused varsFreya Murphy2025-11-091-22/+3
* graphics: have window default to minimum sizeFreya Murphy2025-11-083-5/+17
* graphics: set minimum window sizeFreya Murphy2025-11-081-0/+3
* graphics: update ui paddingFreya Murphy2025-11-081-2/+2
* graphics: refactor renderer to hardcode resolution (360p)Freya Murphy2025-11-083-202/+249
* dungeon: fix pos idx overflowFreya Murphy2025-11-081-3/+2
* dungeon: refactor astar to not be genericFreya Murphy2025-11-087-258/+64
* graphics: refactor debug uiFreya Murphy2025-11-086-28/+123
* assets: extend fontFreya Murphy2025-11-081-0/+0
* graphics: refactor text rendering codeFreya Murphy2025-11-071-40/+45
* optimize assetsFreya Murphy2025-11-074-0/+0
* graphics: convert font to bitmap textureFreya Murphy2025-11-073-31/+27
* Moved Enemy logic to Entity Struct, fixed enemy drift while movingRyan Symons2025-11-075-237/+189
* remove unused assetsFreya Murphy2025-11-073-188/+0
* graphics: fix minimap offset bugFreya Murphy2025-11-071-2/+2
* graphics: switch font to NES (copyright?!), also fix crash when screen super ...Freya Murphy2025-11-073-6/+14
* dungeon: fix placeholder zombie from spawning in wallsFreya Murphy2025-11-072-6/+22
* graphics: add direction based entity renderingFreya Murphy2025-11-074-23/+54
* Basic enemy pathfinding/ai addedRyan Symons2025-11-077-12/+493
* graphics: add a custom fontFreya Murphy2025-11-073-18/+213
* graphics: have tilemap cached with a render textureFreya Murphy2025-11-071-79/+56
* update texturesFreya Murphy2025-11-074-0/+0
* graphics: properly center camera with new ui bar addedFreya Murphy2025-11-071-1/+1
* graphics: refactor to get rid of casting hell, use u16 when possibleFreya Murphy2025-11-072-142/+178
* graphics: new UI!Freya Murphy2025-11-072-104/+276
* graphics: update get_key_pressed to use try_borrow_mut instead of borrow_mutFreya Murphy2025-11-071-1/+6
* graphics: update some doc stringsFreya Murphy2025-11-071-4/+12
* fix clippy and tests (why am i the one doing this)Freya Murphy2025-11-062-14/+26
* graphics: refactor rendererFreya Murphy2025-11-065-438/+353
* Light bsp refactoringalf93102025-11-064-10/+28