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DungeonCrawl
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A rust Dungeon Crawler!
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Author
Age
Files
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...
*
Fixed `Game` methods' returns
Yusuf Elsharawy
2025-11-10
1
-4
/
+2
*
Refactored some code, implemented player movement
Yusuf Elsharawy
2025-11-10
6
-68
/
+329
*
graphics: decouple sdl & wayland
Freya Murphy
2025-11-10
4
-7
/
+18
*
dungeon: new_unchecked should be unsafe
Freya Murphy
2025-11-10
2
-39
/
+19
*
graphics: have some window arguments passed in through cmd args, fix camera pos
Freya Murphy
2025-11-10
6
-52
/
+307
*
update raylib to 5.6-dev
Freya Murphy
2025-11-10
5
-41
/
+83
*
graphics: fix atlas rendering offset bug, and make minimap scalable past 48px
Freya Murphy
2025-11-10
1
-81
/
+89
*
main: hallway color change
alf9310
2025-11-10
1
-1
/
+1
*
main: Slight merge conflict with Air resolved
alf9310
2025-11-10
1
-2
/
+3
*
Merge branch 'dungeon_generation' into 'main'
Audrey L Fuller
2025-11-10
4
-122
/
+281
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*
Merge branch 'main' into 'dungeon_generation'
Audrey L Fuller
2025-11-10
4
-36
/
+116
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*
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oops
Freya Murphy
2025-11-09
1
-1
/
+1
*
|
dungeon: always use seeded rand, other minor refactoring
Freya Murphy
2025-11-09
4
-68
/
+111
*
|
dungeon: fix astar neighbor generation
Freya Murphy
2025-11-09
1
-2
/
+6
|
*
Added many auto-gen test cases for maze connectivity
alf9310
2025-11-10
2
-30
/
+120
|
*
dungeon_generation: added Hallway vs Room tiles
alf9310
2025-11-09
4
-49
/
+65
|
*
dungeon_generation: added stair generation and fixed room center vs rabdom po...
alf9310
2025-11-09
2
-11
/
+44
|
*
dungeon_generation: variables changed from usize to u16 for pos compatability
alf9310
2025-11-09
2
-70
/
+57
|
/
*
graphics: refactor string formatting to use single common scratch buffer
Freya Murphy
2025-11-09
1
-42
/
+29
*
minor changes
Freya Murphy
2025-11-09
3
-5
/
+5
*
graphics: remove unused vars
Freya Murphy
2025-11-09
1
-22
/
+3
*
graphics: have window default to minimum size
Freya Murphy
2025-11-08
3
-5
/
+17
*
graphics: set minimum window size
Freya Murphy
2025-11-08
1
-0
/
+3
*
graphics: update ui padding
Freya Murphy
2025-11-08
1
-2
/
+2
*
graphics: refactor renderer to hardcode resolution (360p)
Freya Murphy
2025-11-08
3
-202
/
+249
*
dungeon: fix pos idx overflow
Freya Murphy
2025-11-08
1
-3
/
+2
*
dungeon: refactor astar to not be generic
Freya Murphy
2025-11-08
7
-258
/
+64
*
graphics: refactor debug ui
Freya Murphy
2025-11-08
6
-28
/
+123
*
assets: extend font
Freya Murphy
2025-11-08
1
-0
/
+0
*
graphics: refactor text rendering code
Freya Murphy
2025-11-07
1
-40
/
+45
*
optimize assets
Freya Murphy
2025-11-07
4
-0
/
+0
*
graphics: convert font to bitmap texture
Freya Murphy
2025-11-07
3
-31
/
+27
*
Moved Enemy logic to Entity Struct, fixed enemy drift while moving
Ryan Symons
2025-11-07
5
-237
/
+189
*
remove unused assets
Freya Murphy
2025-11-07
3
-188
/
+0
*
graphics: fix minimap offset bug
Freya Murphy
2025-11-07
1
-2
/
+2
*
graphics: switch font to NES (copyright?!), also fix crash when screen super ...
Freya Murphy
2025-11-07
3
-6
/
+14
*
dungeon: fix placeholder zombie from spawning in walls
Freya Murphy
2025-11-07
2
-6
/
+22
*
graphics: add direction based entity rendering
Freya Murphy
2025-11-07
4
-23
/
+54
*
Basic enemy pathfinding/ai added
Ryan Symons
2025-11-07
7
-12
/
+493
*
graphics: add a custom font
Freya Murphy
2025-11-07
3
-18
/
+213
*
graphics: have tilemap cached with a render texture
Freya Murphy
2025-11-07
1
-79
/
+56
*
update textures
Freya Murphy
2025-11-07
4
-0
/
+0
*
graphics: properly center camera with new ui bar added
Freya Murphy
2025-11-07
1
-1
/
+1
*
graphics: refactor to get rid of casting hell, use u16 when possible
Freya Murphy
2025-11-07
2
-142
/
+178
*
graphics: new UI!
Freya Murphy
2025-11-07
2
-104
/
+276
*
graphics: update get_key_pressed to use try_borrow_mut instead of borrow_mut
Freya Murphy
2025-11-07
1
-1
/
+6
*
graphics: update some doc strings
Freya Murphy
2025-11-07
1
-4
/
+12
*
fix clippy and tests (why am i the one doing this)
Freya Murphy
2025-11-06
2
-14
/
+26
*
graphics: refactor renderer
Freya Murphy
2025-11-06
5
-438
/
+353
*
Light bsp refactoring
alf9310
2025-11-06
4
-10
/
+28
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