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| author | Freya Murphy <freya@freyacat.org> | 2025-11-09 10:41:22 -0500 |
|---|---|---|
| committer | Freya Murphy <freya@freyacat.org> | 2025-11-09 10:41:22 -0500 |
| commit | 2ff6f53082c83067b250fb44f6f304abd4f41ca4 (patch) | |
| tree | 4357bd708d68d8a21a046ca7cafd0464ca75c42d | |
| parent | graphics: have window default to minimum size (diff) | |
| download | DungeonCrawl-2ff6f53082c83067b250fb44f6f304abd4f41ca4.tar.gz DungeonCrawl-2ff6f53082c83067b250fb44f6f304abd4f41ca4.tar.bz2 DungeonCrawl-2ff6f53082c83067b250fb44f6f304abd4f41ca4.zip | |
graphics: remove unused vars
| -rw-r--r-- | graphics/src/render.rs | 25 |
1 files changed, 3 insertions, 22 deletions
diff --git a/graphics/src/render.rs b/graphics/src/render.rs index 18dc5e3..8a8aeff 100644 --- a/graphics/src/render.rs +++ b/graphics/src/render.rs @@ -153,19 +153,13 @@ pub struct Renderer { tiles_hash: Option<u64>, /// Framebuffer to render the whole (unscaled) game to framebuffer: Option<RenderTexture2D>, + /// Show debug UI + debug: bool, /* Per Frame Caculated Data */ - /// Current tile size we are rendering - //tile_size: u16, /// Last known FPS fps: u32, - /// Render width of the current frame - //width: u16, - /// Render height of the current frame - //height: u16, /// The current frame frame: u64, - /// Show debug UI - debug: bool, } impl Renderer { pub fn new(handle: &mut RaylibHandle, thread: &RaylibThread) -> crate::Result<Self> { @@ -193,12 +187,9 @@ impl Renderer { tilemap_mm, tiles_hash: None, framebuffer: Some(framebuffer), - //tile_size: 0, + debug: false, fps: 0, - //width: 0, - //height: 0, frame: 0, - debug: false, }) } @@ -267,16 +258,6 @@ impl Renderer { fn update_per_frame_data(&mut self, handle: &RaylibHandle) { // Get last known fps self.fps = handle.get_fps(); - //// Get size of framebuffer - //self.width = downcast!(handle.get_render_width(), u16).max(MIN_RENDER_SIZE); - //self.height = downcast!(handle.get_render_height(), u16).max(MIN_RENDER_SIZE); - //// Get size (in pixels) to draw each tile - //self.tile_size = { - // let size = self.width.min(self.height); - // let dist = VIEW_DISTANCE * 2 + 1; - // let pixels = size.div(dist).max(TEXTURE_SIZE); - // 1 << (u16::BITS - pixels.leading_zeros()) - //}; // Update frame counter self.frame += 1; } |